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FPSC Classic Scripts / own flashlight to player??

Author
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Leosotoga17
15
Years of Service
User Offline
Joined: 12th Oct 2009
Location:
Posted: 12th Oct 2009 17:36
hi I'm new and I'm not very good with English jeje, well I'm creating a game of survival horror and survival horror to respect a player must have their own flashlight if anyone has a script that I can serve is thanked
DarkJames
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 12th Oct 2009 22:39
hi leosotoga17....
soy santinus!!!!!!!!!!!
como no voy a saber quien sos
jajaja ahora una explicacion a los de el foro


He is a friend of mine in other forum (spanish one) i dont use translate cause im good at english


:::SANTINUS:::


A Games
15
Years of Service
User Offline
Joined: 22nd Aug 2009
Location:
Posted: 17th Oct 2009 20:54
hy i dont now if this works but try it (you now the first line of the light 1 script put in movetoplr or somthing like that now make a exstra line 1 and 2 P.S it is alredy thear but make exstra.put in the state number and then:movetoplr,state=0
it looks somthing like this=
:state=0,:movetoplr,state=1
:state=1,activ=1,:movetoplr,lightoff,state=2
:state=1,:movetoplr,state=0
:state=2,activ=0,lighton,state=0
:state=2,:movetoplr
i hope it works

JP SILVER
Insert Name Here
18
Years of Service
User Offline
Joined: 20th Mar 2007
Location: Worcester, England
Posted: 17th Oct 2009 22:02
If you look in the game creator store, I believe that Errant AI has made a flash light that works like a weapon.

Plystire
22
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 18th Oct 2009 14:01
@A Games:

May I suggest trying something yourself before telling someone else to try it? I can tell by a glance that your script won't work. Commands are misspelled, there's a colon missing.. and for some reason you have commas before the second colons. I can see your logic, and even if it functioned when scripted properly, it could be simplified to just a couple lines.


The one and only,


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