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DarkBASIC Discussion / 3DMapEditor!

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D I G I T A L
21
Years of Service
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Joined: 22nd Jun 2003
Location: Dubai, UAE
Posted: 29th Aug 2003 15:39
hi people!
i just wanted to know y people dont use 3DMapEditor? is it a bad application for world designing?, it's cheap, it's accurate, it has DB code, anything that u can image can be built in 1 day or even hours by 3DMapEditor, so what makes it unusable?
thankx

‘Those who ignore the lessons of the past are doomed to repeat them’ (Napoleon)
ReD_eYe
22
Years of Service
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 29th Aug 2003 23:12
hmm not sure, i've never been tempting for some reason, i guess its just not advertised enough plus the price(though small)might put people off


Preston C
22
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 31st Aug 2003 04:43
I thought the maker made it free.



Hell Begins September 2nd at 7:30 AM. Yep, schools starting soon. Ordered Dark Basic Pro. 1-3 Weeks remaining!
Mattman
21
Years of Service
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 31st Aug 2003 04:56
tried it, isn't it in french?

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Damokles
21
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Joined: 28th May 2003
Location: Belgium
Posted: 1st Sep 2003 01:19
French ? Free ?
That sounds interestening, can you give me the URL ?

"Begin at the beginning, and go on till you come to the end: then stop." - Lewis Carroll
D I G I T A L
21
Years of Service
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Joined: 22nd Jun 2003
Location: Dubai, UAE
Posted: 1st Sep 2003 02:18
well actually it's not free, i have the limitation of loading 128 objects. but hey! what r u gona build with 128 objects????
anyway its cheep, it easy,fast , cool interface, just needs a little organization, the results r fasinating, plus actions, sounds, lights, matrices, anything a map could use. i'm building a whole city with it now for my project, contains 3 levels,and i'm already in level 3 doing my final touches. but i cant see people using it, i dont know y.
anywayz here's the URL:
http://cordierfr.free.fr/html/index_english.html
cheers!

‘Those who ignore the lessons of the past are doomed to repeat them’ (Napoleon)
Falelorn
21
Years of Service
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Joined: 19th Jun 2003
Location: Canada
Posted: 1st Sep 2003 03:39
You can make it english by changing the config file. Says how in the read me I think
Damokles
21
Years of Service
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Joined: 28th May 2003
Location: Belgium
Posted: 1st Sep 2003 04:13
Thanks, 01DIGITAL10
falelorn, make it english ? french is good too, and I think it's never bad to learn a new language.

"Begin at the beginning, and go on till you come to the end: then stop." - Lewis Carroll
Preston C
22
Years of Service
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 1st Sep 2003 05:49
Hmm...

I might just try it out, I think I have the demo installed somewhere on my computer.



Hell Begins September 2nd at 7:30 AM. Yep, schools starting soon. Ordered Dark Basic Pro. 1-3 Weeks remaining!
Xeridox
22
Years of Service
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Joined: 19th May 2003
Playing: Scrap Mechanic
Posted: 1st Sep 2003 05:56
What would I make with 128 objects? Not very much, considering Return to Phobos that I made for the 20-line compo consisted of over 400 objects, its editor is limited to 700, but Im going to change that as I work on a very powerful editor that everyone will enjoy using....and an engine to go along with it....

Check into my website regularly for updates.

Darin Snow
Xeridox Entertainment Group
Please visit our website for regular updates!
Falelorn
21
Years of Service
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Joined: 19th Jun 2003
Location: Canada
Posted: 2nd Sep 2003 00:28
Never said it was bad to know/learn french. Im in Canada, French and English are our official languages.
Compton
22
Years of Service
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Joined: 4th Dec 2002
Location:
Posted: 2nd Sep 2003 01:43
I can't speak for everybody in the room but I hate the fact that it's makes games slow to a crawl. I'd rather use MatEDIT. (If any.)

Best is even just set up a array and place the objects in there.

Easy peasy.
D I G I T A L
21
Years of Service
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Joined: 22nd Jun 2003
Location: Dubai, UAE
Posted: 2nd Sep 2003 01:53
yea, i'm with u there, i guess u need a high powered graphic card to deal with 3DMapEditor. but loading objects into DB by using arrays?????? think about posistioning every objects, next to scaling, and textures, i think it's a long way to do it by code!
the good thing about 3Dmapeditor that it has construction of skyboxes, adding sounds to specific locations, matrices, lights, objects, fog...u could say "All in ONE". MatEdit dosnt have that kind of work.
in 3DMapEditor u can load a map directly to ur game or select it from a group of maps. so i guess thats y i'm using it

‘Those who ignore the lessons of the past are doomed to repeat them’ (Napoleon)
ReD_eYe
22
Years of Service
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 2nd Sep 2003 11:21
you could actually make your own editor very easily! on that allows you to place/rotate/scale/texture objects then save all this information to an array to be loaded into any program you want


Compton
22
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Joined: 4th Dec 2002
Location:
Posted: 3rd Sep 2003 13:35
Its not that hard to do it trough arrays, really. You can just have a data file like 0,0,0,0,0,0,1,0,0,0,0 stuff like that. When you for example want it in the upper right corner but not too close to the border, you do it at the end as 1,0 like so. True, with truly complex maps I wouldn't recommend it but just placing objects left and right and generally wanting to know a little bit where they are it's pretty handy. As for the scaling, thats not that hard, just do it like a true map 1:500 or something.

But.... I'm not claiming I am the smartest coder in the world here, I bet there a lot of people out there doing it way handier.

I'm a blonde, give me a break here! lol

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