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FPSC Classic Scripts / Onscreen Text?

Author
Message
FlapJack
15
Years of Service
User Offline
Joined: 13th Oct 2009
Location: Michigan
Posted: 17th Oct 2009 01:43
Hey all,


It's a pretty simple question, really. Is it possible to use text to throw text up on the screen? I really don't like the idea of using an image file for text. So, is it possible to just have text rendered in realtime up on the screen? Mainly I want to use this as dialogue/voice over subtitles for dialogue. Any tips would be greatly appreciated!



Thanks!
- Tommy
Vent
FPSC Master
16
Years of Service
User Offline
Joined: 3rd Apr 2009
Location: BC
Posted: 17th Oct 2009 04:12
Someone made a script i cant remember who though

Gamer X
17
Years of Service
User Offline
Joined: 1st Feb 2008
Location: Planet X
Posted: 17th Oct 2009 05:30
Most definitely

instead of using hudimagefine=(path to image), you just use hudtext=(place dialog here) and hudsize=(font size number here, ex: 24)

FlapJack
15
Years of Service
User Offline
Joined: 13th Oct 2009
Location: Michigan
Posted: 17th Oct 2009 19:48
Hey,


it worked like a charm! Thanks! I have one other question...how do I use a timer for my text? I'm following the tutorial in the Community Guide. In the tutorial, the script is written so the text is only on the screen while you're in the trigger zone. This is the script:




How do I use a timer to make my text, "Samuels! Get down here now!!" stay on the screen for a specified amount of time?



Thanks!
Gamerfreak331
15
Years of Service
User Offline
Joined: 12th Sep 2009
Location:
Posted: 24th Oct 2009 15:10
hey I just used this script for a training mission, but it came up with the same thing each time, How do i fix this?

F33r my cheats, lol - a famous statement made by master chief.

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