Heyyoufool1
Quote: "1. the blood should be faster and it shouldn't stay on the screen as long.
"
Noted. As I said, the blood has already been added to the "work on" list!
Quote: "I don't like how the character runs, he seems to hunched over. So I suggest making him stand up a bit more straight,make him run faster because I would bend over like that only if I'm running really really fast."
Ok, well this is kind of a gameplay. Firstly, I'm losing 15FPS just because I'm recording, so he is actually running faster than that. The second reason for the "hunch", is that I wanted the player to be lower than the "low Cover" when he was sprinting. Of course you can't shoot when sprinting so theres pro's and con's to it.
Quote: "Add a skybox."
LOLs, of course. This level is literally just walls and a few trees. I'll start building real decent levels once I've got all the gameplay dynamics out the way! Right now this is just a testing ground!
Quote: "
I actually like [the blood] it reminds me of Gears of War.
The blood looks so...stylish. I can't even handle it. haha
I love the getting knocked down and shooting from the hip feature. That has to be one of the coolest things I've ever seen."
*hugs inspire* You were the first to comment on the knock down shooting so...yay. I'm pretty pleased with the blood. I think it will be fine once it's got some shaders on it. I was trying to emulate Gears, and I think when you're actually playing it might look a little better!
I got my girlfriend to play it when it just had knock downs, she was like "why can't I shoot when I'm knocked down?". She was asleep by the time I got it working! I'm working on getting the enemies to try and curb stomp you when you're downed!
Quote: "Wow! Really shows what DBP is capable of Butters, I'm genuinely impressed by the cover system btw."
Lols ,thank you. If people are interested I might release a cover tutorial when I get nearer to release.
Quote: "
Why can't Gears of War have a knock down system like that?
I guess you could say Call of Duty's last stand is the same sorta thing but it is not nearly that awesome "
haha, yes well, GOW does have ALOT of things that this doesn't though!! I'd forgotten about last stand in COD. To be honest, I based my floorshooting from the similar feature in the second Max Payne game!
Plotinus.
Ha, thanks man. I'm going to put it down to chronic insomnia, I sleep like 4hrs a night. Generally work on projects from 10pm - 3am every night. You can get alot done when you cut down on sleep! I should also add that I'm trying to work with more collaborators on games, and do real design documents for my projects. It adds to the time taken to plan it, but then I think speeds subsequent development, because you know exactly what you need to be doing next!
I'm going to try and get a rough and dirty demo together before I go to america. There is alot of media to zip and protect though!
Thanks for the comments guys, it's really really appreciated!
Best
Butters
I want robotic legs.