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3 Dimensional Chat / loading textured milkshape models

Author
Message
GOD
22
Years of Service
User Offline
Joined: 23rd Apr 2003
Location: right there
Posted: 2nd Sep 2003 05:51
Ok well im making a bunch of models for a game, and they look cool and stuff, but im to lazy to uv map it so i just used the built in texturer in milkshape.now they look even better but when i load it into dbpro it has a fatal error and quits. I tried with a bunch of models, and about half worked. I later realized that the ones that worked ddint have the built on textures and then ones that did crashed it. How can i fix this? thanks for the help
~haXXor
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 2nd Sep 2003 08:50
you have to texture the whole objects mesh data.

any limbs or mesh groups that are not coloured or textured must be hidden for the model to load.

place the textures in the same folder as the mesh data

http://www.lunarpixel.com
It's already tomorrow in Australia
Dreamora
22
Years of Service
User Offline
Joined: 20th Sep 2002
Location: Switzerland
Posted: 2nd Sep 2003 10:23
and chose the correct export options for the x exporter.

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