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FPSC Classic Scripts / Alternetiv ending?

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The Master Dinasty
16
Years of Service
User Offline
Joined: 14th Sep 2008
Location: Valhalla
Posted: 13th Dec 2009 01:03
Hello i am making a story which needs two endings possibly more if i need so (to add a variation to the game) Could i just use the "Levelequal" or something? I am open to a free based mod but really would like to do the project in the stock engine.




Thanks for any given answer

-Massap2

Beacause massa is the master!
Staring blankly at the sun waiting for my time to come...
starmind 001
FPSC Reloaded Backer
17
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 13th Dec 2009 17:22 Edited at: 13th Dec 2009 17:27
On here some where is a menu system that would make that simple for you. It was made by knxrb I think and he has three different programs and one give the plr a code to unlock the next level. Maybe something like that will help and just make it so that if the plr goes say down one hallway he get the code for that ending and vice versa. If I remember right it was called multi menu. Hope this helps.

[b]Editb\]
Here is the post for the multi game menu by knxrb.
http://forum.thegamecreators.com/?m=forum_view&t=147820&b=21
And here is another by knxrb.
http://forum.thegamecreators.com/?m=forum_view&t=143385&b=21

Hador
User Banned
Posted: 14th Dec 2009 01:44
in fenix mod there is a nextlevel= comand, so each ending could be a different level.

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Conjured Entertainment
AGK Developer
19
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 15th Dec 2009 00:31
Quote: "i am making a story which needs two endings possibly more if i need so (to add a variation to the game) Could i just use the "Levelequal" or something? I am open to a free based mod but really would like to do the project in the stock engine."

The same level could be made to respond differently based on a global variable.
The scripts for the entities would simply have multiple activated states based on the variables value.
That way you could activate every dynamic entity to a particular activation by changing only one variable.

   Conjured Entertainment

 WARNING: Intense Madness
The Master Dinasty
16
Years of Service
User Offline
Joined: 14th Sep 2008
Location: Valhalla
Posted: 15th Dec 2009 18:19
Quote: "The same level could be made to respond differently based on a global variable.
The scripts for the entities would simply have multiple activated states based on the variables value.
That way you could activate every dynamic entity to a particular activation by changing only one variable.
"


so basicly if globalvar=1 (1 as in the first possible outcome) If Globalvar=1 then play another film file(or load other objects) and if globalvar=2 same thing. Thanks i could finaly think of a sulotion to this problem thanks Conjured



-Massap2

Beacause massa is the master!
Staring blankly at the sun waiting for my time to come...
ace93
16
Years of Service
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Joined: 22nd Feb 2009
Location:
Posted: 15th Dec 2009 18:45
does multi game display that menu when the game is launched..cuz its kinda silly

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