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FPS Creator X10 / fpsc x10 runs pack38 & more

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michael x
15
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 16th Dec 2009 16:40 Edited at: 16th Dec 2009 16:43
dont count x10 out as 2010 will be a new year for fpscx10. im show off what fpscx10 can really do. like run tgc store items what works in model packs and stuff you may have download for free. fpscx10 is a very powerful program so these pics and info should give a very good reason you should buy fpscx10,model pack 38 or upgrade to a new pc or graphic card. i have been running vista for a long time cashes no problems. my pc runs 1gb 9800gtx geforce 4gb ram duo 2.0ghz and vista. enjoy the pics more info to come.

more than what meets the eye

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michael x
15
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 16th Dec 2009 16:44


more than what meets the eye

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michael x
15
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 16th Dec 2009 16:46


more than what meets the eye

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michael x
15
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 16th Dec 2009 16:48


hands down x10 is on its own level.

more than what meets the eye

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michael x
15
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 16th Dec 2009 16:50 Edited at: 16th Dec 2009 16:51
the bloom effects is just better

more than what meets the eye

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michael x
15
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 16th Dec 2009 16:55


more than what meets the eye

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michael x
15
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 16th Dec 2009 16:58


model pack3 pipes. plus model pack 38 lights works great.

more than what meets the eye

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michael x
15
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 16th Dec 2009 16:59 Edited at: 16th Dec 2009 17:17


custom seg

more than what meets the eye

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michael x
15
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 16th Dec 2009 17:04




given your game a bioshock look.

more than what meets the eye

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michael x
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 16th Dec 2009 17:09


more than what meets the eye

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michael x
15
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 16th Dec 2009 17:10


more than what meets the eye

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michael x
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 16th Dec 2009 17:11


more than what meets the eye

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michael x
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 16th Dec 2009 17:13 Edited at: 16th Dec 2009 17:16


ceiling look crack

more than what meets the eye

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michael x
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Posted: 16th Dec 2009 17:15


with&without bloom.

more than what meets the eye

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Takar
14
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Joined: 11th Aug 2009
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Posted: 17th Dec 2009 22:07
Looks sexy, shame my computer fails when it comes to x10.
Crazy Cam10
16
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Joined: 18th Jul 2007
Location: Why The Hell Does You Want To Know
Posted: 19th Dec 2009 12:20
O_O
DO WANT.
That looks incredible O_O

Cam Ownz You!!

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Nexar
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Joined: 6th Nov 2009
Location: Sweden, Mjölby
Posted: 20th Dec 2009 13:28
Hey i really like that level design of yours! can you upload the level from the pics?

budokaiman
FPSC Tool Maker
14
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 20th Dec 2009 14:53 Edited at: 20th Dec 2009 14:54
You would need to have model pack 38 installed on your computer.

This signature is legen-wait for it... dary };]
michael x
15
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 19th Jan 2010 16:12
kep in mind model pack 38 water use shaders so unless lee release a water shader for x10 is not going to work.

more than what meets the eye
Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 19th Jan 2010 22:53
nice, could you do a tutorial on getting the x10 shaders on the metro theator pack ? Ive never really added effects to objects B4

All I know is making the normal,spec,diffuse etc and adding the effect to the FPI script but ive never got them working O_O

http://image.fps-files.com/images/42SIG.jpg[/img]
Vista, Amd Athlon 7750 (64 bit + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
Kill3r7
User Banned
Posted: 4th Feb 2010 07:34
Quote: "
All I know is making the normal,spec,diffuse etc and adding the effect to the FPI script but ive never got them working O_O"


For use the effects you need create a texture for using shaders, normal and spec for example . Create a texture for normal map or spec and apply the shaders

Intel Core 2 duo e7300 2.66ghz (Wolf-Dale) edition. Geforce 9800GTX+ Plus Edition OC. 4Gb of memory ram. 500HDD
Kill3r7
User Banned
Posted: 4th Feb 2010 07:51
I create a level with this model pack on X10 but the effects not working, why? how to activate all screen shaders?

Intel Core 2 duo e7300 2.66ghz (Wolf-Dale) edition. Geforce 9800GTX+ Plus Edition OC. 4Gb of memory ram. 500HDD
michael x
15
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 4th Feb 2010 17:22 Edited at: 25th Jul 2010 11:11
okay to help you understand how its done. you have get your hands dirty with this. go to the model pack file open the fpe change the effects to effectbank\bump\bump.fx. go to the texturesbank change the textures by open d2 with photoshop make a S & N uvmap. i will be back to share more info.


more than what meets the eye

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Kill3r7
User Banned
Posted: 4th Feb 2010 20:21
I have model pack 38 with all shaders on X10, The effects not working, I need build textures?

Intel Core 2 duo e7300 2.66ghz (Wolf-Dale) edition. Geforce 9800GTX+ Plus Edition OC. 4Gb of memory ram. 500HDD
warleader
14
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Joined: 6th Jan 2010
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Posted: 4th Mar 2010 05:44
please tell us how to do this lol

if you hurt a snake without killing him, you will propably regret it

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