ok, now a few questions:
first, when I make an entity, and put the texture in the entities folder, the texture doesn't work and it just has the default.

second, could you make it so that when dbo is exported, it automatically exports the ent file too, maybe have that as an option in the settings? it's really a hassle to export the entities seperate.
also, like I said before, having it be possible to place entities in the 3d view would really help.
also, what I mean by "dynamic enitities" is that although the entity system you have for point entities works, it can't rotate/scale, and isnt designed for 3d entities. what the dynamic flag would do would let people use mapscape to rotate, scale and move the object to it's proper place in the level, but with the flag on it would:
-not be lightmapped
-not be exported into dbo
-exported into the .ent file with the rotation, scale, and location data, as well as texture and model.
that way, we have the benefit of the editor for positioning (example would be a door), but in real-time we could have it seperate from the rest of the level and able to be used for physics, animation, all that stuff.