Hello, I've started to create an Unreal Engine type game engine and editor. Originally I wanted a waypointing system only, but it kinda grew into a waypointing editor, and then I decided 'why not include everything into the editor'
So here we are, currently it has the following:
Camera Translation/Rotation;
Waypoint placement;
Automatic waypoint tethering based on line of sight;
AI path-finds between waypoints;
AI uses DarkPHYSICS for it's movement and collisions;
Includes dynamic objects which do not block AI's path;
Includes static objects which do block AI's path;
Hand built gadgets (buttons, radio button, check boxes, tab sheets, msgboxes);
The entire interface is skinnable.
Coming next (Short term goals):
Move waypoints after placement;
Connect/remove waypoint tethers to other waypoints;
Add dynamic objects;
Add Static Objcts;
Translate/Rotate/Scale rigid bodies;
Coming next (Long term goals):
WYSIWYG editing environment;
Add 3D sounds;
Position 3D Sounds;
Creation of multiple AI's (NPC's);
Add shaders to rigid bodies;
And more! (When I decide what to add!)
Have a nice HQ Youtube video of it in action! (If anyone knows how to embed the video into the forum that'd be nice)
http://www.youtube.com/watch?v=tE0zT4wOJ4o
Let me know what you think of how it looks and any cool additions to add.
My signature is NOT a moderator plaything! Stop changing it!