Hi everyone, this is my next step and I'm heaving some troubles.
I can load a simple sound and place it somewhere on a matrix. Then I position the listener to my character and voila, it works, but not the way I intended to.
What I want to do is that when someone makes a sound, I want to hear from what direction it came, like in counterstrike: you can hear from where the shots are fired, and if you turn the sound adapts...
Did I make my question clear? No

okay:
I WANT TO KNOW FROM WERE A SHOT IT FIRED, AND WHEN I TURN AROUND, THE SOUND "ANGLE" CHANGES TOO

right?
thanx - Jurgen
"Only when all the seas are poisened, only when all the trees have been cut only when all the animals are killed, people will understand that money can't be eaten..."