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FPS Creator X10 / No shaders effects with Model Pack 38 Metro Theatre

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Karna3D
16
Years of Service
User Offline
Joined: 19th Apr 2008
Location:
Posted: 13th Jan 2010 15:04
Hi,

I buy the Model Pack 38 with these beautiful textures.
But when I build my owmn level with this MP (full ligthmap and no compression textures), there isn't shaders (no bump, no normal map, no mirrors effetcs, no water effects).

I've the last version of FSPC X10, last drivers for my GC Nvidia 8800 GT.
Bigsnake
15
Years of Service
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Joined: 7th Apr 2009
Location: England
Posted: 13th Jan 2010 16:20
These effects wont work with x10 as they use Pixel shader 2 and X10 uses pixel shader 4.

The pack was also ment to be x9 only

You would have to recode the effect file so its compatible with pixel shader 4

http://image.fps-files.com/images/42SIG.jpg[/img]
Vista, Amd Athlon 7750 (64 bit + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
Hockeykid
DBPro Tool Maker
16
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 17th Jan 2010 22:18
Quote: "These effects wont work with x10 as they use Pixel shader 2 and X10 uses pixel shader 4."


Wrong, the Pixel shader depends on what your graphics card supports(the 8800 GT supports pixel shader 4.0 and if it supports 4.0 it supports everything below it) but the reason it won't work is because of FPSC x10's shader system compared to x9 , I don't remember what but I know that FPSC x10 handles its shaders differently

Nomad Soul
Moderator
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 18th Jan 2010 14:43
FPSC X10 shaders are very closely tied to the engine and use include files in the same way DBPro applications are executed.

The shaders included with the software can be tweaked to achieve some customisation but cannot be compiled in Dark Shader so its very trial and error on there.

Model pack 38 shaders are designed to add specularity and normal mapping which the stock X10 shaders already provide. Just use the stock X10 shaders with the specular / normal texture maps provided in model pack 38 and you'll get the same (if not better) effects.
michael x
15
Years of Service
User Offline
Joined: 10th Jan 2009
Location: Cybertron
Posted: 19th Jan 2010 16:08
yes it is very simple get x10 shaders to work with pack 38. checkout my post thread.

more than what meets the eye

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