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FPS Creator X10 / Triggering explosions

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Nilloc
14
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Joined: 14th Nov 2009
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Posted: 17th Jan 2010 20:00
Can you walk into a triger zone and make an explosion happen!?
Crazy Cam10
16
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Joined: 18th Jul 2007
Location: Why The Hell Does You Want To Know
Posted: 20th Jan 2010 13:05
Yeah, it's possible. And it has something to do with the spawnlife, i think. I remember seeing a tutorial for it. I'll have look for it.

Cam Ownz You!!

www.gamingstuff.co.nr
science boy
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Posted: 20th Jan 2010 17:01 Edited at: 20th Jan 2010 17:10
here is something similar, but involves objects dropping and exploding but it can be any object, so could be tiny and almost unseeable or use an unseeable entity.

in other words..

choose any entity you want. in this example 'rock'

make sure entity is set to dynamic.

place your rock entity's in the air where you want your explosions to happen on map editor.

then right click on entitys, go down to where it asks ENTITY SPAWN AT START and type in no (spawn after delay)

on the same window go down to physics and change entity damage to minimum. ie 1
set damage type to explode on destroy

set weight to high so there is a heavy fall and creates damage on the entity's on impact. then apply and change to new settings.

then get your trigger zone, place where you want right click then main ai to plrinzoneuse script and bellow that in the if use box type in rock.

run game and have a look. this script is good for cave-ins, traps and any thing you want to drop down or explode.

hope this helps you

an unquenchable thirst for knowledge of game creation!!!
Nilloc
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Posted: 23rd Jan 2010 00:51
thanks
Nilloc
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Posted: 3rd Feb 2010 16:49
when ever i try to trigger an explosion like how you said it pops up with an eror,
JohannesM
18
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Location: Espoo, Finland
Posted: 3rd Feb 2010 21:21
Don't set the weight too high.

Nilloc
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Posted: 3rd Feb 2010 23:50
ok ill try that
science boy
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Posted: 4th Feb 2010 21:26
as johannes says maybe not go mad on weight if any trouble put the objects higher and less weight and that should work. but do not hesitate to reply if anymore trouble

an unquenchable thirst for knowledge of game creation!!!
JohannesM
18
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 4th Feb 2010 22:58
I tried this and it won't work well.

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