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FPS Creator X10 / Can we use custom shaders in x10?

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Soviet176
14
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 21st Jan 2010 23:51
I was wondering because I have a shader that I would like to use. Can we use our own shader or only the ones x10 gives us? also if we "can" use our own how would I apply them to my objects?

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budokaiman
FPSC Tool Maker
14
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 22nd Jan 2010 01:16 Edited at: 22nd Jan 2010 01:18
Just choose "Effect" in the entity properties, and find the .fx that you want to use. I don't think that X10 handles the shaders as well as X9 does.

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Soviet176
14
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 22nd Jan 2010 02:08
I thought so, I tried using the shaders from corvus mod. Does not look like it did anything. Sad really. I did that to a chair, did nothing. So I am not sure if X10 can even use custom shaders. They are in .fx form so :/

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Daniel wright 2311
User Banned
Posted: 22nd Jan 2010 12:10 Edited at: 22nd Jan 2010 12:10
it does now with the new update, go download the new update, you will be glade you did.

http://forum.thegamecreators.com/?m=forum_view&t=162704&b=33

Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 22nd Jan 2010 19:08
Quote: "I tried using the shaders from corvus mod,Does not look like it did anything"


Yeah because evolved shaders cant be used in fpsc without being coded into Darkbasicpro

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Soviet176
14
Years of Service
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 22nd Jan 2010 21:32
Quote: "Yeah because evolved shaders cant be used in fpsc without being coded into Darkbasicpro"


Ahh I see, well that sucks. Thank you.

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