Quote: "Interesting... Can you speed up the flash at all? "
Very easy to do, find this line in the shader:
float3 Ln = float3(1500*sin(Time*3),0,1500*cos(Time*3))-IN.WPos;
The numbers in bold control the speed of the rotation, higher is faster.
By the way, the "1500" numbers are the radius of the light orbit. Larger numbers make a larger orbit - might get some interesting effects by changing those numbers too. Since they are the same, the light orbit is perfectly circular. Making them different would make an elliptical orbit.
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"bond1 - You see this name, you think dirty."