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3 Dimensional Chat / WereWolf WIP

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actarus
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Posted: 9th Sep 2003 22:31
My latest work in progress,this part is on hold so it's time to throw it to the wolves

Note that alpha maps will be added on planes on the neck and lower body for fur collar effect.





thanks

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Malkavian
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Posted: 9th Sep 2003 22:39
Awsome! I really like the fangs, sharp like yeah. I came to think of facial animation. Will you give it facial animation? If so how does that work in DBP? Will you use bones?
Maybe it aint for DBP?

Ya, ya keep up the work would love to see it finished.

Emotions..intressting..to many or to few?
Pandora will suffer without them and Daniel will die because of them.
M00NSHiNE
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Posted: 9th Sep 2003 23:12
Thats one damn good looking model!!!

I really like that, looks great.

"It's amazin' what you can do with a computer and access to t'internet"
Falelorn
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Posted: 10th Sep 2003 06:40
Awsome

http://matedit.com/forums/index.php (other great DB forums)
Current Project - Legends of the Sword - On my WWW
Check out profile for more information
Arrow
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Posted: 10th Sep 2003 08:45
Very nice, but it looks like a seem in running down the haed and part of the neck, other then that great job.


To live, is to live. ~Legend of Mana~
actarus
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Posted: 10th Sep 2003 15:32
Malkavian:Thanks m8.Yes,it is for DBpro and I have to admit,I didn't think of giving him facial animation but since it was modeled to be animatable anyways,I may do it.

As far as what method to use,I would really like to use Morph Targets also known as Blendshapes since they're so fun to use,but it's something that none of the DB versions support,still,I could code a similar behavior if I ever want to simluate it but the way to go has to be with Bones for that one as it's for someone else.


http://cube.phlatt.net/home/spiraloid/movies/movies.html#

moonshine and Falehorn:Thanks,if anyone has something to add go ahead,that's why I posted it

Arrow:Thank you,I can't believe you don't know why there's a seam,weren't you a modeler or am I mistaking you with someone else?

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
arras
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Posted: 10th Sep 2003 15:40
Nice job, are you plan to use it in DB or its just for display?
Arrow
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Posted: 10th Sep 2003 17:12
Novice modeler, I'm a quick learner but I lack time and energy to model to offen. I guess a seam there would create an awsome death animation.


To live, is to live. ~Legend of Mana~
actarus
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Posted: 10th Sep 2003 22:43
Arras:Yes it's for a DBP game but not mine.

Arrow:ok,the seam is the separation between the instanced part and the original,but I don't blame you,milkshape(which I think you use) can't make symmetric interactions.Hell,Van-B's app already looks like it's doing a better job.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Hamish McHaggis
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Posted: 10th Sep 2003 23:51
Needs more of a hunched back, to make it look less human and more wolf like, bu tthe animations will do a lot for that anyway. Otherwise, lookin' good.

Brains are for idiots.

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Mattman
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Posted: 11th Sep 2003 00:34
nice!

Got a knack for finding secrets??? Jingot Racing --- A new brand of Racing --- Only from Nightwatch Studios
"hey, it's tomorrow" --- Hamish
Guyon
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Posted: 11th Sep 2003 02:31
Arrow,

If a textures disguises a seam so it does not show, it may not be worth adding poly's to make it smooth.
Nice model actarus.
John H
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Posted: 11th Sep 2003 03:46
Its not adding a poly. Snapping + Welding vertices together will fix this team real quick. 5 mins max I'd say.

More hunched back will add for the 'werewolf' effect. Make sure the texture quality is high, else it will just ruin the model

RPGamer

Current Project: Eternal Destiny
Porting all files to my new computer
arras
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Posted: 11th Sep 2003 11:14
Hove many polygoons it is?
actarus
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Posted: 14th Sep 2003 21:07
Week-end update


Guyon:Thanks

Arras:It's 2300 with the hands,I could remove 800 if they're not to be animated.





Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
MikeS
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Posted: 14th Sep 2003 22:55
Just avoid eye contact and I'll be fine.

Looks great Acturas. Can't wait to see this werewolf with a texture on it. Not much else I can say right now. Looks really shaped up.



A book? I hate book. Book is stupid.
Arrow
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Posted: 15th Sep 2003 17:19
Those feet look realy bad considering the rest of the model. I know how bad it is dealing with those kinds of animal legs, and I know you're triny to keep the polys down. You might want to find a few animal antatomy sites to help.


DDR is the best form of exercise money can buy.
Guyon
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Posted: 15th Sep 2003 18:53
I think what make the feet look so bad, is that the hands look SO good! The foot problem could be cleaned up by just getting rid of the thickness in some places.

I realize that this is for a game model, and not a work of art. So soon as you are content with this model, you can start on the next part. Otherwise yo if listen to every little critique and try to fix it, you will end up quadrupling you poly count and never get to work on your game.
Best of luck!!! ..Or should I say Beast of luck?
arras
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Posted: 16th Sep 2003 10:47
Oww..fu..! 800 polys for hands, that looks too much for me ...they are wery good modeled but dont you think its too much? Why so high polycount?

About feets i think we have to wait to see them textured. To me it seems like there should be some longer animal hide on it...
actarus
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Posted: 16th Sep 2003 17:09 Edited at: 16th Sep 2003 17:12
Yellow:Thanks

Guyon:Yeah the feet aren't finished,they were just simple extrusions to define the total volume firsthand but they're done by now,and I also added some modifications to the hands to get them more crooked and have the missing claw for the thumb.haha no one noticed

Arras:hehe,if you don't know me,you have yet to see that I love high polycounts and as long as it's under the budget allowed,it's ok for me,in fact,I don't have anything to say about it.On top of that,I'm a firm believer of 'the personality is in the hands' kinda way.

That and the fact that I'm tired of modeling undetailed 500 polygons characters and that anyone can get a screaming 3d accelerator for around 50$ nowadays but in the end,the decision is up to the users of the model and what's planned for it,in this case,the game will feature a maximum of two(2) characters on-screen at any time.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
arras
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Posted: 16th Sep 2003 20:01
Of course its your buisnes, I was just curious. Bye the way, dont you think that having hands made with triple detail compared to other parts of model can look strange? Rest of the body can have kind of unfinished look
Shadow Robert
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Posted: 16th Sep 2003 20:08
acturas a models most important feature is its head ... you then spread the rest of the count over the next most important features.
most of all trying to make sure the model has the same feel overall.

probably the major problem i have with this model is it looks like the wolfy has someone elses hands, try to keep the polys down to under 100 per hand with more triangular fingers if you want it to look right.

M00NSHiNE
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Posted: 16th Sep 2003 20:36
By 'a maximum of 2 characters onscreen at any time' I assume this is for a one-on-one beat 'em up or something similar. Are there going to be bones for every finger? That slows things down doesn't it?

"It's amazin' what you can do with a computer and access to t'internet"
actarus
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Posted: 17th Sep 2003 00:37 Edited at: 17th Sep 2003 00:51
Arras&Raven:I'll post a wire-shaded view tomorrow to show the edgeflow and shapes.You'll then be able to judge as for the parametrization of the detail which I think is well spread onto the animatable areas...So when I zoom out in Wireframe mode,I can see the head,joints and the hands darken first,those're the regions I decided need to be animated.


Moonshine:What really slows down isn't actually the deformed high count of triangles but much more when it's got a high resolution map.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
arras
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Posted: 17th Sep 2003 14:59
You moved to USA Raven?
actarus
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Posted: 22nd Sep 2003 00:42
??

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Shadow Robert
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Posted: 22nd Sep 2003 03:18
erm almost 2years ago now... yeah
:: pokes act :: wheres that other render you said you'd put up

actarus
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Posted: 23rd Sep 2003 01:27


Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
wednesday
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Posted: 23rd Sep 2003 04:57
Cool model.

Are you going to animate it as well?
arras
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Posted: 23rd Sep 2003 12:46
nice texture ...just make fur of more than just combination of two colours ...can add bit more realism, black and white are colours which are found in nature wery rarely in pure form.
Malkavian
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Posted: 23rd Sep 2003 15:15
Nice jobb, i agree with arras. More color couldnt hurt.

Emotions..intressting..to many or to few?
Pandora will suffer without them and Daniel will die because of them.
actarus
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Posted: 23rd Sep 2003 16:22
Magadumb:Thanks m8,yes it'll be animated

Malkavian&Arras:It's called greyscale mapping,colors are added by channels and blends...

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
AlecM
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Posted: 24th Sep 2003 22:08
looking sweet. I would make the hands a bit more of a mit with finger tips sticking out and a seperated pinky. Much lower poly

Goto http://www.shellshockede.com
Pincho Paxton
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Posted: 24th Sep 2003 22:33
That's a great texture on the head, didn't know you were so good 2D. What do the final feet look like?

Pincho.
actarus
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Posted: 30th Sep 2003 16:39
Frog:Yeah,the count crunched before surface mapping.

Pincho:Thanks,glad to see you here,I reckon we gonna see you more often around

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Kentaree
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Posted: 30th Sep 2003 17:52
Whoa, very nice Act!

Could you maybe put in a red, glowing part for the eyes for the complete evil look?

I would be unstoppable if I could just get started...
actarus
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Posted: 30th Sep 2003 17:56
Thanks I've been trying to keep my skills up to my big talk these days but I must admit I had an excellent template.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Simple
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Posted: 30th Sep 2003 19:29 Edited at: 30th Sep 2003 19:50
Just curious …… did you design this concept ?? or did you use someone elses as a template ??

Cos this looks very much like a model made by “SumGuy� only not as good.

Don't get me wrong, your's is a good copy attemped .... and I'd like to see your texture job come out like this one. But I don't think it will some how





actarus
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Posted: 30th Sep 2003 20:41 Edited at: 30th Sep 2003 20:42
Yes,I inspired myself of it and some others as well,thank you for hunting down one of the only werewolves models on polycount lmao!

It also comes down to credibility,why don't we speak of that for while,you seem to want to destroy mine what's up with that?
I have a very good memory and have a few unanswered questions myself.

1:Explain that you've claimed 3 drawings released on the jon Jones reference archive which was updated only 1 full year before you even get into digital arts(the pictures were made with modeling in mind front-left-back),not to mention that these drawings were already out by the time you went and said on RGT:I'll make you guys some ref drawings...then came back with those a week or so later...

Weird thing because is if you look at the male picture,you can notice that there's a female one made by the same artist(same ink,style...) and yet didn't get distributed nor claimed by you.That's the weirdest part because I remember asking you for female one.Seems it was already done.

Confirmation.

http://www.realgametools.net/forums/index.php?board=9;action=display;threadid=14400


2:How's it that 2 months after starting to model,you already owned 3dsmaxR+Brazil which totalizes 4000$,don't answer me it's easy to know for anyone,you could on the other hand answer this one;'Is that any good example to give or don't you just care?'
You seem to strongly believe that people do copy others,being an experienced artist yourself,you should be conscient that you will have some kind of Role-model impact on some of the community members whether you care or not about them.

3:I sincerely hope you're not making money out of your website,seeing there's copyrighted material on the advertisement banner and not even a copyright notice

Finally,did you ever finish school?My guess is no.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Simple
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Posted: 30th Sep 2003 21:06
[Quote]
1:Explain that you've claimed 3 drawings released on the jon Jones reference archive which was updated only 1 full year before you even get into digital arts(the pictures were made with modeling in mind front-left-back),not to mention that these drawings were already out by the time you went and said on RGT:I'll make you guys some ref drawings...then came back with those a week or so later...
[/quote]

Actually I’ve been into digital art since “Canvas� on the ATARI STE …… and before that on paper etc. Also they wasn’t made with modeling in mind, they were made with “Dynamic comic drawing� in mind.

So I said I made them then …. When really they were made years ago ( and for publication on paper only ) and I have female + child versions too and at all different angles.

Quote: "
2:How's it that 2 months after starting to model,you already owned 3dsmaxR+Brazil which totalizes 4000$,don't answer me it's easy to know for anyone,you could on the other hand answer this one;'Is that any good example to give or don't you just care?'
You seem to strongly believe that people do copy others,being an experienced artist yourself,you should be conscient that you will have some kind of Role-model impact on some of the community members whether you care or not about them.
"


I also own my own very successful busyness and have £1000’s of software which I rarely use. Let me just say it’s nice to be able to live without worrying about how to pay my next bill.

Quote: "
3:I sincerely hope you're not making money out of your website,seeing there's copyrighted material on the advertisement banner and not even a copyright notice
"


Yes I do, and there’s NO copyrighted material ( except my own )

Quote: "
Finally,did you ever finish school?My guess is no.
"


With honors

Simple
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Posted: 30th Sep 2003 21:21
There's still no hiding the fact that you stole the concept of this wolf from someone else and now you are trying to claim it for yourself ... no matter what dirt you try to bring up on me to try and cover your tracks

actarus
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Posted: 30th Sep 2003 21:28
Quote: "-So I said I made them then …. When really they were made years ago ( and for publication on paper only ) and I have female + child versions too and at all different angles"

I'll just ask Jone Jones himself and post the mail he'll send me back.
I don't trust your word since you did lie to the whole RGT community when you supposedly 'took the time to make some becauase there's a lack of them' or something like that.

Quote: "-I also own my own very successful busyness and have £1000’s of software which I rarely use. Let me just say it’s nice to be able to live without worrying about how to pay my next bill."



You evading the issue..Do you or do you have not a 3dsmax R5 and Brazil License for commercial purposes?

Quote: "Yes I do, and there’s NO copyrighted material ( except my own ) "


Vegeta is NOT of your copyrights as far as i know.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Hamish McHaggis
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Posted: 30th Sep 2003 21:30
Flamebait!

Brains are for idiots.

Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM
actarus
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Posted: 30th Sep 2003 21:31
You bet...Simple posted,can't you smell it?

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Simple
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Posted: 30th Sep 2003 21:39 Edited at: 30th Sep 2003 21:40
MMMmmmmm !! Smell those flames.

Gonna let it sizzle here for now ... else I'll be waisting too much time on you. It's kinda just going tit for tat.... And I have some models to texture, cos I know how

actarus
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Posted: 1st Oct 2003 01:07 Edited at: 1st Oct 2003 01:08
Simple:Tell me why is it that you didn't just give RGT'ers a link to the jon jones archive when asked for those drawings instead of simulating that you were working on them?What's up with that,isn't that sneaky?

And why do you call it 'Dirt' if it's not?

...and to think this is what got you respect when you arrived on RGT(at least from me).

That ridiculous attempt at making seem that I'm evading the subject with that 'covering your tracks' is even more patheticly ironic if you look again at the said RGT post where,as YOU would interpet it,YOU did send people away from that site giving other URLS such as Onovamm Braam's blueprint site,a big mistake because the controversial Ref Drawings in question are also available on this site since it's opened...


Why never even mention that these images were there when asked for some refpic artwort if that was already done and published on two of the most popular digital reference images site?i can't follow you there.

Since the last update of the JJ archive was a year before you supposedly drew them,why not giving away the URL?As if you wouldn't've been proud enough.


Which anyways contradicts the fact that you said you were gonna make some and came up with the now-said 'old work' later on(therefore you lied to the RGT community),it's more than just re-using hands isn't it?



About those copyright issues,personally there's nothing I'm worrying about,because I'm not the one using any intellectually copyrighted products to my marketting advantages or using 3dsmax as a commercial render tool.



My use of 3D is for personal hobbyism while you're in it for the money,this is where our pathways separate and where the definition of dedication takes all it's meaning...


BTW: Overall I only have a few hours of painting experience,so I'm not ahsamed of what I do in 2d.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Kentaree
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Posted: 1st Oct 2003 01:17
Simple, since we're doing a bit of copying from one forum to another here anyway, how about this quote from a post you made on RGT:

Quote: "are you all going to try and kick up the flames like people do on the apollo forum "


First of all, if you feel so strongly against us, please, feel no hesitation to stay away, as you dont seem to be able to show any respect to anyone.
Secondly, I could be wrong, but aren't you the one who kicked up the flames here?

I would be unstoppable if I could just get started...
Ian T
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Posted: 1st Oct 2003 05:22
'About those copyright issues,personally there's nothing I'm worrying about,because I'm not the one using any intellectually copyrighted products to my marketting advantages or using 3dsmax as a commercial render tool.'

Legal copyright issues aside, what I'm seeing is pretty much blatent thievery of a model. You ripped off someone else's design and say it dosen't matter because it's not legally protected and you're just a hobbiest? That's simply cheap, no matter what excuses you have. There is NO excuse for stealing other artists' work. No amount of nasty facts-- true or false-- about Simple or anyone else will change that.

You can say that it's 'inspired' if you want, but when you're pretty much copying every single polygon, and give NO MENTION of the original model until someone else brings it up, again, that's nothing but thievery.

--Mouse: Famous (Avatarless) Fighting Furball
Read It: http://www.angryflower.com/itsits.gif
Learn It: http://www.angryflower.com/bobsqu.gif
arras
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Posted: 1st Oct 2003 13:17 Edited at: 1st Oct 2003 13:38
If somebody is doing something just for his fun, he can use such a materials mentioned abowe. But if he want to display his work later to anybody, he have to mention those materials and their author, exept its obvious to anyone what materials and from which author you used (like doing model of Xwing for example)

If he is not doing so, he is lying...
actarus
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Posted: 1st Oct 2003 16:06 Edited at: 1st Oct 2003 16:08
You can say that it's 'inspired' if you want, but when you're pretty much copying every single polygon, and give NO MENTION of the original model until someone else brings it up, again, that's nothing but thievery.

Very hypocrit....and to quote myself from yesterday on RGT...

I'd really like to know how did that guy came up with a concept like that...very original and probably was never used before the digital era.

Mouse:Weren't you there ON THE IRC channel the morning I took the request for Kent about 3 weeks ago???...

I showed this photo amongst other for what I was going to inspire from to at least 10 people on the chat room.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k

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