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FPSC Classic Scripts / how to make own dead animation??

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Help ME ! ! !
16
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Joined: 29th May 2009
Location:
Posted: 2nd Feb 2010 13:49
good day game makers...
i've made some nice animation which i want to put in my entity when, the enemy'll be dead,animations'll play.basically it means when entity heath=0,animation'll start and so it'll look like when i shoot enemy he'll falls down with my animation.but the main problem is when i setup all this and did a test,it worked perfectly but just animation was repeated(loop).so it looks like i kill enemy and he fall down and again up and again fall down.......so i guess may b u guys can help me with this..thanks in advance
Help ME ! ! !
16
Years of Service
User Offline
Joined: 29th May 2009
Location:
Posted: 3rd Feb 2010 12:11
ohhh..sorry to ask u guys.that was so easy question.here it is..
:state=1,headshot=1:incframe=xxx(any desire animation frame,i've used anim=92).
Help ME ! ! !
16
Years of Service
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Joined: 29th May 2009
Location:
Posted: 3rd Feb 2010 13:14
now i've a another problem.when i shoot to the enemy's head, enemy die instantly and for some millisecond enemy fall in ground and suddenly it up, then playing my animation.is that posible to stop fall enemy ground?..please help me..thank u
wayne davis rocks
17
Years of Service
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Joined: 10th May 2008
Location: US Liberty In
Posted: 12th Feb 2010 23:01
I think the death animation by default uses the first 21 frames of animation if you put your death animation as frame 0-21 that may fix your prob if I understand you properly.

wayne

Wayne Davis Band

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