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3 Dimensional Chat / Blackprofductions models 2010

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Shadowtroid
14
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Joined: 23rd Dec 2009
Location: nope
Posted: 15th Jun 2010 00:31
I think Laz thought you meant 24(decimal point)514 polies. As in, you had 24 whole polies and then another .514 of a poly.

Because I know in some countries they use a periods every 3 digits of a numbers, others they use a comma.

Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 15th Jun 2010 00:51
but how does one go about creating .514 of a polygon? Its impossible

Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 15th Jun 2010 01:09
NO it is not, 2 vertexes and.. ehh.......
.... what is the other 0.014?....
let me get back to you on that



[Q]uik, Quiker than most
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 15th Jun 2010 01:13
2 vertexes can only form a line

Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 15th Jun 2010 01:15
yes, but add another and you got a triangle..

HOLD ON A MINUTE

a triangle is a polygon.. with three vertices...




[Q]uik, Quiker than most
Asteric
16
Years of Service
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 15th Jun 2010 01:19
yeah thats 1 polygon, so you cant half a polygon

Shadowtroid
14
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Joined: 23rd Dec 2009
Location: nope
Posted: 15th Jun 2010 02:56
That's the joke, he was saying if you managed to have .514 of a polygon he'd eat his tongue.

Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 15th Jun 2010 19:15
I too was joking, now lets stop straying from the thread

Black Profductions
16
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Joined: 15th Sep 2008
Location: Argentina
Posted: 18th Jun 2010 02:12
Here is what i have been working in now, my bass, i still have to finish it, but heres a quick progress screen


zeroSlave
15
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Joined: 13th Jun 2009
Location: Springfield
Posted: 18th Jun 2010 02:31
Fender Jazz?!

I like it! Looks nice!

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
Black Profductions
16
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Joined: 15th Sep 2008
Location: Argentina
Posted: 18th Jun 2010 02:34
Fender Precition For some punky time

zeroSlave
15
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Joined: 13th Jun 2009
Location: Springfield
Posted: 18th Jun 2010 04:17
That works, too! Still a nice bass.

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
Black Profductions
16
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Joined: 15th Sep 2008
Location: Argentina
Posted: 11th Jul 2010 18:02
New ppsh41 i am working on, still need to add the shell ejector, the sights, and some more stuff, but its just to show up how its coming up, high poly stuff


zeroSlave
15
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Joined: 13th Jun 2009
Location: Springfield
Posted: 13th Jul 2010 19:11
Wow, thats a pretty nice gun, hombre! Will you be modeling the screws and bolts, or do you plan on covering those with some texture work? Good job, I'm digging it!

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
Black Profductions
16
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Joined: 15th Sep 2008
Location: Argentina
Posted: 14th Jul 2010 00:49
Here we go, finished the model :
}

Evil Stalker
15
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Joined: 24th Jun 2009
Location: Lisboa, Portugal
Posted: 17th Jul 2010 14:45
Those are great.
You're good...

Keep up.

---

Evil Stalker
Black Profductions
16
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Joined: 15th Sep 2008
Location: Argentina
Posted: 31st Jul 2010 05:54
Heres a texture, actually, my first texture from scratch without using photo references, here it is:


Out of this 3d are threat heres some draws i made to test the tablet out


Pbcrazy
16
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Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 31st Jul 2010 06:28
That's a good looking metal base. Little tip, paint applied to metal usually has an undercoat to go with it, try copying the paint layer/area, pasting underneath it, expanding it by a couple pixels (in photoshop, just use select > expand, then fill the selection), and then dropping the brightness & saturation down by a smidgen.

And try getting that paint to pop up a tad by adding it to the normal map. Paint, especially chipped paint, isn't perfectly flesh with the metal.

You're drawings look good as well, I like that little hatchet.
Black Profductions
16
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Joined: 15th Sep 2008
Location: Argentina
Posted: 4th Aug 2010 17:06
So, heres some update, a mustang car model i am working on and some rock props practice in mudbox:


Hassan
15
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 4th Aug 2010 20:09
great car! some little multisampling will make the render look much better

Roger Wilco
19
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 5th Aug 2010 00:11
Your models look excellent, looks like they all have nice flow and good distribution of polys where needed.
I especially like the double barrelled shotgun, reminds me of the Scattergun in Team Fortress 2. Love that game.
Black Profductions
16
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Joined: 15th Sep 2008
Location: Argentina
Posted: 21st Aug 2010 16:46
Rock wall, need to make a better specular, notihng more to say i think


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