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FPSC Classic Scripts / help with zombie (ghost) script

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joeganzi
15
Years of Service
User Offline
Joined: 25th Feb 2010
Location:
Posted: 26th Feb 2010 19:51
hello!

I'm a newbie and I'd like to create a script that allows my zombie-ghost walking around (even trhout walls) and search for me even if it doesn't see me 'cause I'm in other rooms...it is possible?

thanks!
rolfy
18
Years of Service
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Joined: 23rd Jun 2006
Location:
Posted: 27th Feb 2010 08:44
Not sure, maybe try making walls dynamic and using 'entitywithinzone=' to set walls to 'coloff' by script using triggerzones for when your character enters the zones might do it, though you might run into the problem of the player encountering one of these walls at same time as your character, maybe if you used smaller zones. Its worth a try.
Gamer X
17
Years of Service
User Offline
Joined: 1st Feb 2008
Location: Planet X
Posted: 27th Feb 2010 16:18
The answer to that is in the media. To get a enemy to go through segment walls, change the appear script to appearnogravity.fpi and change the main script out for one that will have him search the player out like this one:


This effect can be seen with the least known ww2 media character, The Skull.

WARNING: there is a small chance that the character will get hung up on a wall.

Have Fun

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