Quote: "Is there anything i need to do to my model for textures to be exported?
"
Read my the post i made a couple steps up.
As for models with no texture applied it works perfectly, just do not use any materials. My UV mapped character models use textures blended in the code using alpha maps so i can color them with the correct team colors then i apply the texture with Texture object.
However, in order to use a texture that is attached to the model (the texture has to me in the same directory as the model also) you have to apply a
material. Does not matter what colour or whatever settings it has. However that is not enough, after the material is applied you have to link a texture to the material...
Select the object you want to work with.
In the "buttons window" hit F5 until you see the "Links and Pipeline" pane, there you select "Add new".
Now you have a material, now you need to add a texture.
Look at the right, there should be a "Texture" pane.
Select "Add new" then hit F6.
You should see a combobox saying "None" and the text: "Texture type" above that.
Activate the combo and select "Image" in the list.
A new pane "Image" will show up with a button named "Load".
Hit the "Load" button and load the texture you want.
Now export.
The texture should show if the texture image is in the same directory as the model.
There are far better instructions out there than i managed here, even videos on Youtube
.
Regards