Hi all, I'm back (yep, I didn't die yet, fortunately).
Today I was taking a look at the plugins I've made and decided I should open their source code. I've never been much of an "open source" guy, but I'm really not going to update them anytime soon (if ever), so now anyone may see how I made them. I'm making them all available for any kind of use, even commercial, I just ask for Attribution. The source code is available but the copyright remains.
LightInput (XInput plugin) and LightText (AdvancedText plugin) are simply wrappers, not much logic involved, but LightPackage has some nice code in it, maybe some 100 LoC may not follow 100% the .NET conventions and guidelines, but hey! I didn't use FxCop at this time, it was 100% "man-code" :-P
Here they are:
http://www.kbessa.net/Src/LightInput_Source.zip
http://www.kbessa.net/Src/LightText_Source.zip
http://www.kbessa.net/Src/LightPackage_Source.zip
http://www.kbessa.net/Src/LightPackager_Source.zip (This is the tool that comes with the LightPackage for packing things together).
The first two require SlimDX. I have custom compiled version that requires only DirectX August 2007 runtime (same as DGDK), just download the original zip on my website, they do come with it. They also include C# and VB.NET samples.
I think that's all for now, any comments are much appreciated.
BR,
Thiago
[center]

[center]