I played the demo for a bit... I'm stuck on one part... but all I gotta say is,
THIS
GAME
ROCKS!!!
I have never felt this anxious playing a game before! The eerie lights really set the atmosphere for this game, giving you a feeling of being helpless, and stranded! I swear to god, the atmosphere really made me feel nervous! I thought enemies would come out of anywhere! The music was really awesome, too! Really good use of Update 1.17 as well! How do you integrate Bond's shaders into your game? Another thing I liked was some of the level design! You really payed attention to detail, and that is good!
While these are some good traits, there are some problems/ things I'm knit-picky about:
-You should really indicate where the important items are. Like I didn't know the PCB was on the table until I walked all the way back to the room from the door that was supposed to be unlocked by that device! XD
-While the level design is great, it seems some things didn't seem necessary. For example, before you fight the two robots (Nice ragdoll deaths on them. Also, I don't know where to go after clearing that room, so yeah, that's the part I'm stuck on. :B), why do you have to pass through two halls & doors to get there? I don't know, I just thought two was unnecessary. Then again, I might be knit-picky... :I
-You know how if you collide with objects like tables, the player starts grunting? Sometimes, you can take damage from being too close to the furniture. For example, there was one room in the first level, there was a table with a computer, and the entire area was illuminated by a blue light. I entered the computer room, got a bit TOO close to the computer, and then I DIED!!! It startled me a little! I thought something exploded, and I was a little nervous about going back into the room!
Anyway, really great atmospheric game! I think you did an amazing job on this! Keep up the good work, man! It was fun playing through this game!
I give it an 8.5/10!