Hello,
Just wondering if someone could show me an example on how to place the balls you shoot up to the top of the screen in a bust a move clone, in a hex grid fashion.. I know you have to offset like every other line, half the size of the balls, but I have some errors, like once the balls are placed, sometimes they overwrite a ball that is already there, even when using collision detection.. Any code snippets that I could run on a ball that has been shot, and on collision or before collision, that I could call to help place the balls correctly, would be greatly appreciated..
Thanks,
Ken
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