Sorry guys, work coming out of every knick point right now. After friday ill be able to relax more till then im working on borrowed time =-="
Anyway to keep my sanity i worked on my compettio entry for a bit. Of course i changed it, it wouldnt be me if it stayed the same.
Anyway
Low poly base in max.
High poly sculpt.
*yawns*
Its been a while since i played in zbrush. I was planning on leaving it alone till my uni course started so that i could get the foundation up but ehh i wanted to play.
Anyway, retopoligising the base mesh is next.
(I also have to sculpt the torches and the face in the middle but theres no point if i cant remember how to retop lol.)
Its been about a year since i used zbrush so be nice =p, im always looking for CC on any Wip's so fire away.
Edit; the sculpt is actually in the style i like, messy as hell but the figures are visable, worn deformties ect ect. That and when i retopo' the extra bumps and rough serfaces really bring out the extra details.
-Con