NTekk maybe this will help your information
UnseenGhost you will have to fathom
3d x y z locations and co ordinates
x is bascially left right
y is up down
z is forward backwards
depending on orientation
any way fidget with this example and change the camera location and positions and the object size etc.
sync rate 0
sync on
rem ****Setup area
rem make a temp matrix so we have a ground reference
make matrix 1,100,100,10,10
rem position it so that its center is at 0,0,0
position matrix 1,-50,0,-50
rem make a temp variable to manage the objects 1 z location
Obj_z# = 0.0
rem make a sphere 100 units big in media location 1
make object sphere 1,100
rem place this sphere at location 0,0,0
position object 1,0,0,Obj_z#
rem position the camera 100 high and 200 back from 0,0,0
position camera 0,100,-200
rem point the camera at the sphere
point camera 0,0,0
rem ****Temp main loop
do
if upkey()=1
Obj_z# = Obj_z# + 0.5
endif
if downkey()=1
Obj_z# = Obj_z# - 0.5
endif
rem update the object since its new z position will be different
position object 1,0,0,Obj_z#
rem Exit the program safely by altering the escape key
rem to terminate the object created and any objects created
disable escapekey
if escapekey()=1
delete object 1
end
endif
text 10,10,"sphere and camera location example"
sync
loop