Let's say you have a 4 frame walk animation stored as 4 seperate JPEGs (for simplicity sake).
Start by loading the 4 frame walk images like you would any other image:
LOAD IMAGE "walk_01.jpg",1:LOAD IMAGE "walk_02.jpg",2
LOAD IMAGE "walk_03.jpg",3:LOAD IMAGE "walk_04.jpg",4
Create your plane object and position it (I'm assuming you know how to do this already).
To cycle the animations you basically use a variable to keep track of what frame and increase it's value each LOOP cycle. Like this:
DO
INC frame
IF frame > 4 THEN frame = 1
TEXTURE OBJECT 1,frame
SYNC
LOOP
In all likelihood the animation frames will run by too fast so you can either use a timer control or another variable to slow it down:
DO
IF TIMER() > next_update
INC frame
IF frame > 4 THEN frame = 1
TEXTURE OBJECT 1,frame
next_update = TIMER() + 100
ENDIF
SYNC
LOOP
That gets you started with animation. Now it's a matter of only animating the object when the movement keys are pressed, which I assume you know how to do. Does that help at all?
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