Quote: "Well there's nothing that's opening the door."
State=14 opens the door with the activateifused=1 action.
Quote: "Try replacing the :state=3,plrusingaction=0:state=10 part with :state=3:incframe=1
:state=3,frameatend:coloff"
This is the script for the switch, and it looks okay to me at first glance.
You don't want to set collisions for the door in the switch's script.
That would be done in the script being used by the door, which in this case should be doorremote.fpi
Which script are you using for the door?
Can I see that too or is it stock?
Here is the proper way to use the script above...
1) Place a Switch in your map and give it the script above as the AIMAIN
2) Place a Door in your map and give it
doorremote.fpi for its AIMAIN
3) Rename the door to a unique name like PinDoor (note I do not like to use spaces and I always stay case sensitive just in case)
4) Put the unique door name (PinDoor) in the IFUSED section of the Switch's properties
I should test this, but as I said, at first glance it appears to me that it should work if set up right.
Besides, I would have to retype the whole thing just to test it, since it is posted as an image.
PS
Please, do not post your code snippet as an image.
That makes it impossible for us to copy/paste and means far less people will be willing to help if they have to retype your entire code.
Take note of the TEXT Buttons right above the smileys that are right above the MESSAGE box that you use to post your responses.
The CODE button will create the tags you need to place you code in a nifty
code snippets are cool
they keep the threads tidy, and makes it easier to follow a thread
you can copy/paste you code here, and then others can copy paste lines of reference for editing corrections or enhancements
that keeps the threads tidy. (click on the code snippet to open it up)
Chance are, your questions will be answered faster if you use the code snippets instead of posting code as an image.
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