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3 Dimensional Chat / [Q]uik's 2010 model thread

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Quik
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Posted: 14th Nov 2010 08:55
hahaha nice bump thanks^^ I am currently trying to work on something, ill see if i update when i manage to go somewhere with it^^


[Q]uik, Quiker than most
Quik
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Posted: 16th Nov 2010 14:25
well, got a little update here^^ I made a highpoly sword (88k polies ) mostly a material/lightning project, anyhow here comes a short "camera movement animation" of it!
lets see if i get this straight now...,




[Q]uik, Quiker than most
FrozenCore#6
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Posted: 16th Nov 2010 18:55
I Like that sword

The tip needs to be more pointy or sharper.
and just add some greyish detail onto the grip Cuz plain black looks wierd xD

Other than that I think it's Epic ^_^

My Goals:

-Becoming A Pro 3D Modeler For Games Or Movies And Video Editting
Quik
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Posted: 16th Nov 2010 18:59
yeah i know about the "plan black" handle, That was speed work though, so... bu i guess thats no excuse is it? and the tip was litterarily spitting in my face all the time, IT JUST DIDNT WANT TO LOOK RIGHT, iam also very new to sub-d work, or i have atleast not done much highpoly work.

Thanks^^


[Q]uik, Quiker than most
Quik
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Posted: 25th Nov 2010 23:26
This is what iam workin on atm

Yes, iam following a tutorial, but man the stuff iam learning. the tutorial is about 6 hours long (http://cg.tutsplus.com/tutorials/autodesk-3ds-max/model-a-high-poly-rpg-rocket-launcher-in-3ds-max-day-1/) but it is awesome. planning on trying on a bake laters^^ possibly, if i can manage to do a lowpoly.

Polycount: 298 901


[Q]uik, Quiker than most
Quik
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Posted: 7th Dec 2010 00:29 Edited at: 7th Dec 2010 00:30
took a long brake from the RPG, hmm should get back to it.
anyhow here is a 3ds max organic modelling test and a cleanup/sculptwip stage in sculptris. not a good sculptor so so far it has mostly been a cleanup.
(and yes i used the reference picture from a random tutorial on the internet, didnt follow it to make him though.)




[Q]uik, Quiker than most
Quik
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Posted: 21st Dec 2010 23:16
So here is a model i am working on, I had the UVmapping alllmost done
but then i realised... he has no ears.....
SHOE IT!!!
now i need to make him an ear and start over on the uvmapping.. i think...
planning on making some sort of lowpoly hair aswell.. maybe?

about 600 polys.
anyhow here he is:




[Q]uik, Quiker than most
Quik
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Posted: 26th Feb 2011 18:29

just thought i would show how it looks when set together
moving to UVmapping it soon, going to try some sort of mirror uvmapping style for some parts


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FrozenCore#6
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Posted: 27th Feb 2011 20:31
Cool Stuff But Why don't You texture ur stuff?

Quik
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Posted: 27th Feb 2011 22:46
usually because i dont.. i dont know really, just find uvmapping extremely booring xD gonna try to start uvmapping this one


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FrozenCore#6
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Posted: 28th Feb 2011 11:51
I find uv mapping boring too but texturing is fun cuz it's always challenging

Quik
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Posted: 28th Feb 2011 14:41
texturing is indeed fun^^ ill try push myself to uvmap this one


[Q]uik, Quiker than most
Master Man Of Justice
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Posted: 28th Feb 2011 16:09
Quote: "texturing is indeed fun"

I disagree. Texturing is fun when you see it all come together. But the process is a pain. I consider UVmapping and texturing multiple times harder then modeling. I probably have a handful of hand textured models. Other then that its just a bunch of models, which do me no good.

Camouflage Studios
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Posted: 1st Mar 2011 23:27
no way bro, texturing is my favorite process besides high poly modeling, it be awesome, and good work quik, but i think you can spare some polies to add a bit to the shilloete cuz curently its extremely rigid

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Quik
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Posted: 8th Apr 2011 16:52 Edited at: 8th Apr 2011 17:05
Here we go again, modelling for the competition, I have a picture in mind, now i just have to make it^^ Made a score board * the scores might look COMPLETLY ODD since i dont know ANYTHING about baseball. I should research it but mweh, looks good and will barely be shown in final picture anyway.*

Bat is done, just gunna UVmap it *started uvmapping already* and texture it
Board is done *basicly, its just a plain extruded inwards and a texture + specular on it*

early stage of the board texture:

finished board:

board wire:

edit: new picture with the "ADVERTIZING" text on.

board texture and spec:
spec, original size 2048
diffuse, original size 2048

bat model:
polycount: 416
bat wire:


attached big picture of the board.


[Q]uik, Quiker than most

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Quik
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Posted: 9th Apr 2011 23:03
small update of the baseball bat:



but has a specular and a normal map now, normal map isnt optimal as it is just black and white, which i know isnt great, might just be temporal lol.
Looks quiet neit imo


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kamac
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Posted: 9th Apr 2011 23:09 Edited at: 9th Apr 2011 23:10
Your models looks cool . Don't you mind releasing some character template ? ( Since i suck at modeling, at it could be a good use for me to learn something from it )

Quik
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Posted: 9th Apr 2011 23:48
I am sorry, but i am not that great at drawing characters really


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Quik
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Posted: 10th Apr 2011 01:46
Double post, mweh anyway, now i got the basic very ealy stage build of the scene up. with the basic models and such.
Ball is obviously a placeholder =)



[Q]uik, Quiker than most
Camouflage Studios
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Posted: 11th Apr 2011 04:11
the black and white map looks like its working well enough, but you need some more detail in the diffues, like less saturated areas, darker areas, things like that.

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kamac
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Posted: 13th Apr 2011 22:39
Quote: "I am sorry, but i am not that great at drawing characters really"


Oh, i meant some royalty-free male 3d model template . It would be nice

Quik
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Posted: 14th Apr 2011 00:17
Well i have release a 3d model base. It can be found here: http://forum.thegamecreators.com/?m=forum_view&t=163817&b=3&p=1

here is an update at the sports picture:


[Q]uik, Quiker than most
Quik
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Posted: 25th May 2011 00:10 Edited at: 26th May 2011 18:39
alright, so i though: "man, i really really need to get back into organic modelling.."

soo, i tried sculptris again, but it lags as heck on my laptop at around 30k polies, so that aint gunna cut it.
So i downloaded the Zbrush trial, and here is what i made today, a chest bust:
also, you will notice a change of materials in the third image.. ^^





and here I am now:


So yeah, Mazz426, I long for your critics here <3

sorry for the cursor appearing in the way in certain pictures >__<'

and for the record, I am a man.

Mazz426
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Posted: 25th May 2011 11:01
Well it looks to me like you have many of the fundamentals down, the main focus now should probably be finding decent references as much of your anatomy is out.

A tip that I have is when working on lower subdivisions, which you are doing which is good, you should be trying to add as much form with each level, not neccessarily detail, details comes after you have the form in place which is what you are lacking in some areas. You can easily do this by used just the standard brush with a fine tip, in order to create the valleys and the move brush to simply shift everything into place, this will make your subsequent levels easier to work with and will in turn improve the overall quality of the final model.

I think part ofyour issue is that you are subdividing before you have the required forms in place, however that can be easily fixed simply by spending more time on each level and doing what I mentioned above, if I were you I'd hop onto google and grab a whole load of muscle charts, worry about putting skin over it once you have a knowledge of muscle placement and proportions.

Hope this helped.

Quik
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Posted: 25th May 2011 12:06
So the master came and commented afterall Thank you for your comment

Yes, I probably need to look at some references, rather than working out of my free mind, might be a plan. I'll grab some references when i get home x)
Ohand I did some sculpting in the lower resolutions, and I can tell too, that i should have done more in them before moving into the 4th and 5th subdivision >_<'

and for the record, I am a man.

Quik
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Posted: 25th May 2011 12:54 Edited at: 25th May 2011 12:55
innocent double post with updates!

made his stomach a bit smaller and also i straightened the back out a bit.
Very happy with how things are going with this one as of now^_^ cant say i know where to go next, but as I said in the previous post i will look into anatomy pictures later on..



and for the record, I am a man.

Quik
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Posted: 26th May 2011 23:21
Last update for the chest sculpt now:
pretty darn happy with the outcome.


here comes the new project:


little bit more goofy, but it seems mostly anatomically correct?
just working on the eyes now, trying to make it less femaly and more defined. then comes the horrid ears D': i hate making ears...

and for the record, I am a man.

Quik
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Posted: 27th May 2011 14:39


update, something, i just know SOMETHING is wrong with his ear... >_>
i've used references for ear... but i cant put my finger on whats up with it D':

and for the record, I am a man.

Mazz426
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Posted: 27th May 2011 15:16 Edited at: 27th May 2011 15:19
The ears are way too high, the top of the ear should line up with the eyes, and if you look at someone with no hair straight on, you'll see that you cant see any portion of their head behind them, it's as though your ears are embedded into the head, they should be more... place onto the head than anything else.

Once again however, the head is the most difficult thing to do, and almost impossible to do from memory without a lot of practice, get some more references, just google head references, you'll find a lot of good ones and something that you may not have thought of that makes great references are mug shots. The eyes should be half way down your head, the nose is half way from the eyes to the chin and the mouth should be 2/3 from the chin from that. A proportions diagram will provide a quick and visual answer to what I'm describing.

Quik
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Posted: 29th May 2011 00:00


update, i dont know but the ears feels too small now >__<' considering his head size...
might just be me though?

and for the record, I am a man.

Quik
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Posted: 3rd Jun 2011 01:09
I did increase the ear size a bit:


onwars, to new projects!
alright ,so i decided to do a new sculpt, since i really need to get the hang of face anatomy, since its a vital part of... well making characters!
here is what i got so far, very happy with it:


and for the record, I am a man.

Quik
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Posted: 1st Jul 2011 01:46
oookay, i recently got an request from someone on moddb to make a table for the resident evil mod for half life 2 that he is working on, and iam done with it, poly count is 1330 (quads) which he is fine with, however if possible i would like to reduce it, the wire is messy as heck but i cant seem to be able to reduce it anymore (if anyone can give me a tip on that please do! ^_^)

anyway, here we goes:





and my reference: http://www.oldplank.com/Product/oprtable/2510.html#DETAILED

and for the record, I am a man.

Quik
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Posted: 12th Jul 2011 12:33
here is my newest sculpt try, i accidently forgot about his ears heh, and his nose look kind of bad... other than that iam pretty happy with it^^ think he looks kind of badshoe-ish



and for the record, I am a man.

Wolf
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Posted: 14th Jul 2011 19:30
Quote: "poly count is 1330 (quads) which he is fine with"


Try to reduce it. Source Engine is powerful, but if the furniture is already having more polygons than some of my levels, things might start to get fishy.

Nevermind the polycount. It looks freaking brilliant.

You character/organic material looks pretty dang nice aswell. Much better than I could do for sure

Keep it up Quik!



-Wolf

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Quik
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Posted: 14th Jul 2011 21:56
thanks wolf^^ about the polycount: it was.. apparantly a very important item of some sort, anyway finally got it unwrapped,will start working on the texture soon^^

and for the record, I am a man.

Quik
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Posted: 15th Jul 2011 12:11
double post FTW!!!!
here comes "Uncle Evert", made him this morning, pretty happy with him, right now iam limited to 1,5mil polygons, which is less of a joy heh, but it works alright, just the skin and such could use higher res^_^ less happy with the ears! >__>' but the rest iam pretty fine with.


also, i cannot seem to be able to add stuff via subtools? may be because i started with a regular sphere? but adding more spheres would be practical, any help on that point?




and for the record, I am a man.

Wolf
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Posted: 15th Jul 2011 14:20
Quote: "may be because i started with a regular sphere?"


Really? How does that sculpting actually work?



-Wolf

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http://serygalacaffeine.deviantart.com/
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Quik
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Posted: 15th Jul 2011 18:40
if you mean how i sculpt with just using a regular sphere?

well, i drop it to the lowest subdiv, then i use the move tool to move the sphere into an eggish shape, with a small neck, i also start marking out the eyes, mouth and cheek bones, then i just go from there^^

if you on the other hand would mean how i made the eyes without individual spheres, then i can say this time i was lucky it worked at all, i made a small hole, then i moved out some polies to represent the eyelids, then i used the claybrush and sculpted into the hole to make the eye. I did use the same process on my first sculpt here^^

and for the record, I am a man.

Wolf
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Posted: 17th Jul 2011 15:09
@Quik I was looking into it. Well, judging from your talent I would suggest picking up some actual clay and trying it out? I guess you are a natural talent



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
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Quik
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Posted: 17th Jul 2011 19:36 Edited at: 17th Jul 2011 19:37
another sculpt, trying out mazz's render settings too, thanks a lot for that!

anyway, iam fairly happy with this one to be honest

also edit: thanks a lot for that comment Wolf means a lot^_^




and for the record, I am a man.

Hassan
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Posted: 18th Jul 2011 00:41
looks really great!

though, there's something making that face look, funny, uh well maybe the ears are large at the bottom? or they're just a little bit shifted outside their place? dunno, but nice work

Quik
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Posted: 18th Jul 2011 00:46
thanks!

Quote: "though, there's something making that face look, funny, uh well maybe the ears are large at the bottom? or they're just a little bit shifted outside their place? dunno, but nice work "


I see what you mean, and i would like to say you are right: theyre generarily big and theyre quite big at the bottom indeed...

and for the record, I am a man.

Quik
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Posted: 18th Jul 2011 04:02
started to work on the table texture, think its turning out pretty good^^



and for the record, I am a man.

Ortu
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Posted: 23rd Jul 2011 07:26
i like that latest head render a lot man. it has a really well put together cartoon-styled feel about it. Now if you are going for realism, the ears and the jaw need some work but otherwise, i wouldn't change a thing.


Quik
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Posted: 24th Jul 2011 00:17
Quote: "i like that latest head render a lot man. it has a really well put together cartoon-styled feel about it. Now if you are going for realism, the ears and the jaw need some work but otherwise, i wouldn't change a thing."


I am going for realism, and i know the ears need a LOT of work.. and the jaw just kind of happenned to be that way x)

and for the record, I am a man.

Quik
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Posted: 6th Aug 2011 06:27 Edited at: 6th Aug 2011 08:02
Right so the table is now, IN GAME (wiie) its attached picture due to gore (zombies) ^^


AND NOW for my personal project: an American lever action rifle model 1895G 45/70cal, it's lowpoly 989quads atm... anyway before a mod comes in here: I DONT KNOW WHAT THE SIZES OF THE IMAGES ARE YET, IF THEYRE OVER 1200X800 I'LL RESIZE THEM, DON'T WORRY

model time about 3 hours... and the sight doesnt quite look right, will need to rewise it a bit...
here comes a bit of a wip progress:









fairly happy so far also iam thinking of starting a 3d blog, could be fun.. but iam worried i might not be bothered enough to update it regurarily >_>'

edit: yes I do realise it's too big, will fix that soon (in a few hours)

and for the record, I am a man.

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Mazz426
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Posted: 6th Aug 2011 18:55
Nice job, kind of reminds me of a winchester, it'll be interested to see it textured.

Quik
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Posted: 6th Aug 2011 21:58
right so i have decided to let the mods decide about the pictures, on my screen the forum seems to have resized them?

anyway: iam considering scratching the following sight totally (attached)

since it looks like shoe....... any opinions of this? iam also assuming i could just make the design my own and grab a random ironsight

and for the record, I am a man.

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Quik
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Posted: 7th Aug 2011 11:17
oh and thank you mazz =P

ill stick to this iron right, well now i just have like one thing to add and then the model is done. Pretty happy with it so far and i know i need to add smoothing groups to some places... also, before the trolls arrive: I know i have to do more highpoly stuff.




and for the record, I am a man.

Quik
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Posted: 15th Aug 2011 22:45
It is FINALLY done! very happy with it :3
just the metal on the stuck feels a bit rushed... =/




and for the record, I am a man.

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