Hi dark masters
I'm making a project a little different from a game, that consists in a GUI made in Visual Basic, wich generate in realtime all the data i need for controling the graphical output, a kind of action sequencer.
This GUI works on my (lets say client side) main display device, lets say an GeForce 9 series card, and it dictates the starting, the role and end of the "graphical sequences"
The point is that i need to output it in two ways:
1st - to a diferent device (i have 2 graphic cards on my system), for this i'm checking the Display Member SetGraphicsCard method, didnt have sucess
2nd - inside my GUI, in a picture box, for preview purpose (i've checked the DisplayOnPictureBox but couldn't put it working...)
My main question is about this, as all dgdk info speaks about a game loop... and in this case... the user should use the GUI for controling the data values and the "game window" should receive these updates as they are being entered, in an independent way...
For the moment when it creates the form that handles the darkgdk "game loop", it gives total focus to it, and the main GUI stops to work... Any tip will be wonderfull
Is this possible to do with Dark GDK.NET ?????