Quote: "Some day I will look for a site that will explain, from scratch, how to play Starcraft decently. I understand there is a ton of theory that just has to be memorized."
I used to be horrible, couldn't even beat the third Terran mission on Starcraft 1. What drove it home for me is the concept that in the beginning of the game, you should pump out workers so you have at least 8 before you build anything else.
Then, as you progress, try to always have one or two workers queued up being build. Before long, you'll have 18-24 workers on a single base , and a lot of income constantly pouring in.
The pros also say that you should keep your mineral count at no more than 100 (depending on if you're saving up for a building or something), kinda like living from paycheck to paycheck. Once you really get going, keep it under 500. In the endgame, you'll probably be building big guys and will have a ton of workers on multiple bases so your mineral will sort of just soar through the roof on its own.
Maybe this is obvious, but I was sort of a lazy RTS player. It didn't sink in for me that there's no possible way to win without maximizing your timing. You need to think up a good strategy for countering your opponents, but it's also vital that you do it quickly. The first 2-4 minutes of a game can often decide how the rest of it will go.
The individual strategies (like how to react to certain types of attacks, when and how to expand, how to get more units of a certain type out faster in the beginning) I'm still learning myself. Part of the fun is figuring out how to get what you want done in the most efficient and powerful manner possible.
Quote: "and it isnt really like that didnt benefit them is it? thanks to that they are a great company now..."
So if they're already internationally recognized as an awesome developer, why would they be considered about seeking out new audiences by lightening up on their software protection?
That being said, I'll have no qualms about using a Battle.net spoof server that I can run on my local network. I did pay for the game after all, and it'd be nice to play with reduced latency.