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Geek Culture / Unity 3 - Pre Order for Beta

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Nomad Soul
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Posted: 7th Aug 2010 02:45 Edited at: 7th Aug 2010 02:46
Given the number of Unity advocates around I was half expecting to see a thread on this already.

I've just noticed Unity 3 is coming and looks very promising. In fact I'm even considering a pre-order to get the $300 discount and access to the beta.

http://unity3d.com/unity/coming-soon/unity-3

There are several technologies (beast lighting & Umbra occlusion culling) which are thousands of dollars to license seperately included with the standard Unity license. Not to mention the fact games can be deployed to PC, Mac and the next gen consoles (360, PS3 and Wii). WOW

This video really sold it to me
http://www.youtube.com/watch?v=Ddv8Omz9TYI&feature=related

Would love to hear from anyone lucky enough to have a beta at the moment. Unity always looked cool but this new tech is sick.

CoffeeGrunt
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Posted: 7th Aug 2010 02:55
I have to admit, it looks beautiful, very Cod Mod 2...

I wonder how much work it takes to get that result though...

Metal Devil123
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Posted: 7th Aug 2010 13:30
Dman, that video was beautiful...


My old YouTube account got deleted. My new account is called MetalFPSC. thanks for your time!
Nomad Soul
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Posted: 7th Aug 2010 21:54
Yeah the video does look amazing.

Its not cheap though. $1,200 even with the $300 pre-order discount and like CoffeeGrunt said it would be interesting to know how much time and effort went into that demo.

I might wait until the official release but if the work flow is easier than UDK I'll definately purchase.

General Jackson
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Posted: 7th Aug 2010 21:55
Quote: "Its not cheap though. "


Are you kidding me? that's insanely cheap.

The 2,000,000th TGC post was made in MY ww2 weapons thread!

(I should now be a TGC legend, right?)
CoffeeGrunt
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Posted: 7th Aug 2010 22:32
Quote: "Are you kidding me? that's insanely cheap."


One and a half K of your dollars...cheap?

Someone's lucky enough to not feel the recession...

Jeku
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Posted: 7th Aug 2010 22:40
It's cheap compared to AAA game engines out there, but it's definitely not cheap for the typical indie hobbyist (in my opinion). Are any of us at a point in our game development where we need a more powerful engine than DBP or the regular free Unity?


Senior Web Developer - Nokia
PW Productions
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Posted: 7th Aug 2010 23:15
Quote: "Are you kidding me? that's insanely cheap."


. . .


If something is perfect, it probably doesn't work. -PWP
AutoBot
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Posted: 7th Aug 2010 23:17
GJ I lol'd at that one.

Mnemonix
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Posted: 8th Aug 2010 02:35
Quote: "Its not cheap though. $1,200 even with the $300 pre-order discount and like CoffeeGrunt said it would be interesting to know how much time and effort went into that demo.

I might wait until the official release but if the work flow is easier than UDK I'll definately purchase."


On the contrary, I think the $1200 price tag is an absolute steal. I have done abit with Unity3d 2.6.1 and I have to say that it suits my workflow completely and it seems as though it was designed specifically to match the way I work.

Some lols that I made with it (followed tutorial) :http://www.logicstudios.net/shooter

Find the tutorials I used to make this over at www.3dbuzz.com. I'm doing an online class over there quite soon, where they are going to cover the small MMO (oxymoron alert!) that they have been working on in detail, so I hope to learn a lot about developing apps with a client/server architecture.

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heyufool1
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Posted: 8th Aug 2010 16:32
The price tag wouldn't be so bad if it was the only thing on the market, but it's not. With the options of UDK, DBPro/DarkGDK, Torque, Shiva3D, and many others I wouldn't even think about spending $1200 on Unity. It is a great engine though, just a bit high up in price for my liking.

"So hold your head up high and know, it's not the end of the road"
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Mnemonix
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Posted: 8th Aug 2010 17:28
Have you used it heyufool1? It is not the same as the optiosn you listed there. I think the $1200 price tag is well affordable for an indie game studio and the fact that you can publish for free without the pro edition anyway makes it even more worth it to at least try it.

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Seppuku Arts
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Posted: 8th Aug 2010 19:39
The way I see it - you're a normal free Unity 3D user, you've made your first game, you've sold it - got some money from it and you think the extra graphics capability would be beneficial, so you invest $1,200 and you're able to make the sequel to that game, this time with more at your finger tips.

Unity3D free is a very useful and powerful tool, it just has fewer graphical features. So it's not as if you have to start with something expensive.

lazerus
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Posted: 8th Aug 2010 21:38 Edited at: 8th Aug 2010 21:38
You get what you pay for

Feature wise and graphical wise you get more features. Though i did read up that its been optimsied and tuned up so that the engine output is more efficient.

heyufool1
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Posted: 8th Aug 2010 22:17 Edited at: 8th Aug 2010 22:17
Quote: "Have you used it heyufool1?"

I have, and I used the free version up until I heard about UDK (And got my computer updated). But, how exactly are they different? Sure the way you create the game with them might be a bit different, but in the end you get a game.

"So hold your head up high and know, it's not the end of the road"
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Posted: 8th Aug 2010 22:37
You have to pay a LOT more for UDK.


I'd love to see things from your point of view but I can't get my head that far up my bum.
CoffeeGrunt
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Aaagreen
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Posted: 8th Aug 2010 23:28
It's free to download. If you want to make money out of it (Which I assume you're free to do after spending the initial Unity payment) then you need to give Epic a whole bunch of your money.


I'd love to see things from your point of view but I can't get my head that far up my bum.
heyufool1
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Posted: 9th Aug 2010 00:02
Quote: "It's free to download. If you want to make money out of it (Which I assume you're free to do after spending the initial Unity payment) then you need to give Epic a whole bunch of your money."

The license is $100 with royalties, and the royalties being a 25% payment to UDK for all profits after $5,000. That could potentially be a big pay day for Unreal if your game does well, but $5,000 is a rather good pay day for an indie hobbyist.

"So hold your head up high and know, it's not the end of the road"
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Eminent
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Posted: 9th Aug 2010 00:20
Whats Unity? Some programming language?
Mnemonix
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Posted: 10th Aug 2010 05:48 Edited at: 10th Aug 2010 05:51
Eminent, www.unity3d.com . Its a fully featured game development platform for mac based platforms and windows amongst others.

Quote: "I have, and I used the free version up until I heard about UDK (And got my computer updated). But, how exactly are they different? Sure the way you create the game with them might be a bit different, but in the end you get a game."


Whilst what you are saying is entirely true, I can try and summarize the difference as I understand it.

1. UDK in all likelihood has the more powerful graphics engine behind it

2. Unity3D is a generic development platform, whereas UDK is far more specialised for first person shooter games (Not saying that many types of games are not possible with UDK, but it is not nessecarily designed for this)

3. Unity3D supports web deployment on mac and windows, which allows people to play your game in a browser window

4. Unity3D offers iphone and some console deployment (at extra cost)

5. Unity3D is cheaper than UDK. Its a simple fact in the long run. You buy unity once, make 10 games = $120 per game. UDK is much more expensive when put into these terms.

My point is, if you want to make a first person shooter with lots of epic physics and graphical effects in a development pipeline that is suited to it, then use the UDK, otherwise I would seriously consider unity3D.

To summarize, both are excellent pieces of software and you should make the decision based ultimately on what you wish to achieve in the long term.

The main difference comes in the fact that with Unity3D you have a blank canvas, and a managed engine and scripting environment to work with. Generic things such as meshes, physics, lights, materials, rendering, sound and input are covered, but they are not limited. UDK has much more of the legwork for an FPS already done for you, so you can jump right in and do an FPS quickly in UDK, but it may be quicker to make any other type of game in Unity3D.

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heyufool1
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Posted: 10th Aug 2010 06:09
Quote: "The main difference comes in the fact that with Unity3D you have a blank canvas, and a managed engine and scripting environment to work with"

Very true. I guess I was just pointing out in my earlier post that Unity Pro is not the only choice for making great, close to AAA quality games.

"So hold your head up high and know, it's not the end of the road"
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Mnemonix
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Posted: 10th Aug 2010 17:36
Absolutely not, there are a great many choices, and I come back to my original point which is you must know what you want to do and assess all possibilities for viability.

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Nomad Soul
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Posted: 11th Aug 2010 01:16
I have a couple of questions please:

1. Which is easier, UDK or Unity?

I'd rather use an engine which is easier to make a game and not have as many features. The graphics in Unity 3 look more than enough for me.

2. When I was using UDK I could only get a bot into the map with deathmatch AI. Is there good biped and AI support for characters in Unity?

3. How do you deploy Unity games to 360 and PS3? Surely its not just a case of burning it to a DVD and loading it on the console. I thought you have to get a special code and license for that!

CoffeeGrunt
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Posted: 11th Aug 2010 01:44
Quote: " When I was using UDK I could only get a bot into the map with deathmatch AI."


Did you try adding TDM- to the front of your map name and unticking Use Deathmatch AI?

Nomad Soul
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Posted: 11th Aug 2010 02:12
Quote: "Did you try adding TDM- to the front of your map name and unticking Use Deathmatch AI?"


No!. That sounds interesting but its also the kind of thing which annoys me when they give you an engine as powerful as UDK and hide stuff away you need when starting out.

Looks like I need to start saving that $1200.

Jeku
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Posted: 11th Aug 2010 19:55
Quote: "3. How do you deploy Unity games to 360 and PS3? Surely its not just a case of burning it to a DVD and loading it on the console. I thought you have to get a special code and license for that!"


You're right, you'll have to have a dev kit from Microsoft and Sony, and in order to get that you'll have to spend tens of thousands of dollars.

There is a chance that the 360 deployment simply requires and XNA account, in which case it would cost just $100 a year and require nothing more than having your console and PC both on the network. I haven't checked if that's the case, but I doubt it.


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CoffeeGrunt
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Posted: 11th Aug 2010 23:22
Quote: "No!. That sounds interesting but its also the kind of thing which annoys me when they give you an engine as powerful as UDK and hide stuff away you need when starting out."


Yeh true, I don't think they released it as an indie dev engine, more as a public beta to make sure Gears of War 3 will be as functional and bug free as possible - what better way to do that than have 1000 people using your engine?

Saying that, I'm gonna make the most of it I can while they're still making it free.

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