@Virtual Nomad:
Thanks for the comments
Quote: "as i silently acknowledged my new-found ninja skills, the "neverending platformer" ceased to provide a platform* to showcase said skills."

Really? I have run into this before, but usually it happens if I make a wrong turn (sometimes the game produces a dead end with one last chance to turn before it). Did you think this is what happened? Also, did you walk in a circle? The level disappears if you turn around...
Quote: "as far as the "endless circle" cheat, i'd time how long the player holds left or right and after, say, 2-3 seconds, have the player get dizzy for awhile, applying random turns and/or, since you've got skills implementing shaders, "dizzy it up", visually."
That's a cool idea, I'll keep it in mind
Quote: "your previous metal runner project which is one i (still) miss and looked forward to observing continued development of."
Wow, I'm surprised anyone even remembers that game

. I'm glad you liked it and I'm sorry I didn't post it

. I actually finished it, but I never posted it since I was considering selling it at the time... (Maybe this is still viable with a graphics upgrade, lol...)
I was thinking of making a hybrid between this and that game actually, where parts of the level would be random and other parts would be structured. This would be complicated but it could also turn out to be a fun challenge

.
@Tone Dialer: I have no idea what the problem could be

. The only plug-ins used in that section are IanM's Matrix1Utils DLL (which is also used in the resolution menu) and Cloggy's D3D Plugin. I also UNDIM an array, but I don't think that should affect anything.
Have you tried choosing a different resolution, like 1024x768? Maybe your resolution is conflicting with Cloggy's DLL somehow.
Also, have you tried changing the display mode and then using d3d_init in one of Cloggy's examples?

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