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Geek Culture / CoD Multiplayer Question?

Author
Message
LandShark
User Banned
Posted: 13th Aug 2010 18:38
If you could change one thing from the newer Call of Duty multiplayer components, what would it be?

I would change the custom killstreaks and go back to the set ones from CoD4.
WWIV Studios
15
Years of Service
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Joined: 10th Sep 2009
Location: Atlanta,Georgia
Posted: 13th Aug 2010 19:02
Change? I would change nothing....

Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 13th Aug 2010 19:45
whats there to change? It is awesome as it is :3


[Q]uik, Quiker than most
lazerus
17
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Joined: 30th Apr 2008
Location:
Posted: 13th Aug 2010 20:44 Edited at: 13th Aug 2010 20:47
A full system re-balance is needed. Perks, killstreaks, death streaks, weapons, Generally everything.

Over the time ive played it, flaws are very evident and easy to take advantage of.

Instead of being able to choose killstreaks, Set three killstreak loadouts. Support, assualt, defense. That kind of setup. That way the threee killstreaks will be balanced with each other. Eliminating the over powered harrier sprees that jump to chopper gunner that end with a nuke.

Weapon loadouts, weapon power differences are very clear. Scar and tar most noteable that kill with a four round burst without using stopping power, opens the door to lightweight, cold blooded and danger close loadouts, so you basically have one extra perk at hand. Mini-uzi can be treated as a sniper along with the vector. I personally would take the vector over the half the snipers.

Light machine guns still need balancing, rpd still has far too much power and to counter the pathetic movement speed lightweight and marathon are used with a grip or silencer to produce a running tank, which can support your team from extreme distances with the accuracy of a sniper and the fire rate of a sub machine gun.

Snipers, the one hit kills are atrocious, intervention, cal, m21 ebr and wa2000 are all capable of instant death %50 of the time. So it comes down to fire rate and recoil wa2000 has best. But it dosnt matter since if they see you fisrt theres no room for reaction time.

Noob tubes, they are the bain in every players game. Whats more there a contagious use, if one player uses it other people start and the match just fall into a flak match where certain areas are just bombarded repeatedly. Coupled with danger close, and slight of hand or one man army the player can literally spawn destroy. placing a lancher for secondary doubles the ammo snd effect.

Onto secondaries, 80% of them anit. I have more secondary titles than primary. I have 2500'kills with three of the shotguns, the magnum and all the other secondaries i have at least 500+. Spas has the furthest reach of them all. The nurfing on these weapons was stupidly un-set when fmj ratings are introduced giving you a scatter shot with %50+ chance of one hit kill. Bling pro has made these guns as powerful as primarys, if not more, G18 akimbo with fmj makes alot of corpses since the accuracy and range are unreal.

Heres a kicker, the painkiller deathstreak can take an entire clip of m4a1 without stopping power, though it only takes a 5 rnd burst when used on a normal target. Rpd still takes 3 rnds to kill them but that dosnt matter so much.

Spawing systems are woeful and is easy to spaw trap a team by yourself. Especially on the mappack1 levels.

Bascially the games a spawing ground for noobs and general distastful players. The game has been dummed down so much a child can play it and matches become who can be the biggest prick. In the end i really hope they change alot with black op's and actually listen to peoples feedback after realese. God knows im in no rush to buy it.

Yes i ranted a little bit, but i had spare time while my shows were buffering so i could put a little theory into use.

CocaCola
15
Years of Service
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Joined: 23rd Mar 2010
Location: CocaCola.x CocaCola.y CocaCola.z
Posted: 13th Aug 2010 21:27
Quote: "A full system re-balance is needed. Perks, killstreaks, death streaks, weapons, Generally everything.

Over the time ive played it, flaws are very evident and easy to take advantage of.

Instead of being able to choose killstreaks, Set three killstreak loadouts. Support, assualt, defense. That kind of setup. That way the threee killstreaks will be balanced with each other. Eliminating the over powered harrier sprees that jump to chopper gunner that end with a nuke.

Weapon loadouts, weapon power differences are very clear. Scar and tar most noteable that kill with a four round burst without using stopping power, opens the door to lightweight, cold blooded and danger close loadouts, so you basically have one extra perk at hand. Mini-uzi can be treated as a sniper along with the vector. I personally would take the vector over the half the snipers.

Light machine guns still need balancing, rpd still has far too much power and to counter the pathetic movement speed lightweight and marathon are used with a grip or silencer to produce a running tank, which can support your team from extreme distances with the accuracy of a sniper and the fire rate of a sub machine gun.

Snipers, the one hit kills are atrocious, intervention, cal, m21 ebr and wa2000 are all capable of instant death %50 of the time. So it comes down to fire rate and recoil wa2000 has best. But it dosnt matter since if they see you fisrt theres no room for reaction time.

Noob tubes, they are the bain in every players game. Whats more there a contagious use, if one player uses it other people start and the match just fall into a flak match where certain areas are just bombarded repeatedly. Coupled with danger close, and slight of hand or one man army the player can literally spawn destroy. placing a lancher for secondary doubles the ammo snd effect.

Onto secondaries, 80% of them anit. I have more secondary titles than primary. I have 2500'kills with three of the shotguns, the magnum and all the other secondaries i have at least 500+. Spas has the furthest reach of them all. The nurfing on these weapons was stupidly un-set when fmj ratings are introduced giving you a scatter shot with %50+ chance of one hit kill. Bling pro has made these guns as powerful as primarys, if not more, G18 akimbo with fmj makes alot of corpses since the accuracy and range are unreal.

Heres a kicker, the painkiller deathstreak can take an entire clip of m4a1 without stopping power, though it only takes a 5 rnd burst when used on a normal target. Rpd still takes 3 rnds to kill them but that dosnt matter so much.

Spawing systems are woeful and is easy to spaw trap a team by yourself. Especially on the mappack1 levels.

Bascially the games a spawing ground for noobs and general distastful players. The game has been dummed down so much a child can play it and matches become who can be the biggest prick. In the end i really hope they change alot with black op's and actually listen to peoples feedback after realese. God knows im in no rush to buy it.

Yes i ranted a little bit, but i had spare time while my shows were buffering so i could put a little theory into use."


This.

I want coke, not Pepsi!
Neuro Fuzzy
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Joined: 11th Jun 2007
Location:
Posted: 13th Aug 2010 21:41
LANDSHARK!!!!!!!!





...sorry...


Is't life, I ask, is't even prudence, to bore thyself and bore thy students?
lazerus
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Posted: 13th Aug 2010 22:13
Wut lol, i over analyse stuff when im bored. Gives me shows more time to buffer

CoffeeGrunt
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Location: England
Posted: 13th Aug 2010 23:15
I agree on Noob tubes, but first, dear god nerf the UMP, it's more powerful than 90% of the assault rifles!

One thing I find really fun to watch is people FMJ'ing up their weapons. FMJ only decreases damage loss through walls, and doesn't increase it at all...

lazerus
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Posted: 13th Aug 2010 23:51
Fmj increases range and damage. Theres even a damage increase indicated on the weapon stats when its applied. The reason why when they first nurfed the models people used bling with fmj and akimbo, counter acting the nurf and better yet increase the range a little more.

CoffeeGrunt
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Joined: 5th Oct 2007
Location: England
Posted: 14th Aug 2010 01:38
http://callofduty.wikia.com/wiki/FMJ

Quote: "It does not increase damage against exposed targets, although it does show a damage modifier when adding FMJ as an attachment. Instead, it allows the bullets to penetrate thicker surfaces and reduces the amount of damage lost when shooting through materials."


Airslide
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Joined: 18th Oct 2004
Location: California
Posted: 14th Aug 2010 05:13
Perhaps it doesn't add damage, but it is so much fun when concrete becomes paper

Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 14th Aug 2010 07:17
I'd add the ability to tie. I don't know how the engine handles who lives and who dies when you each pump your respective body weights in lead into eachother.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
lazerus
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Posted: 14th Aug 2010 13:36
Ties happen many atime when your using shotguns. Though fmj has always seemed to have a effect on damage and range when you use it

Ehh its just a game

Shadowtroid
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Location: nope
Posted: 14th Aug 2010 18:51
I would hit the "delete" key.

Not because the game sucks or anything, just...Has ANYTHING ever caused so much fighting?

Just euthanize it and let us have peace.

Quik
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 14th Aug 2010 22:12
Quote: "
Ehh its just a game "


it is indeed =) I like reading all these complaints on this forum xD if it is such a bad game, why play it? and why are so so many playing it?.. meh ill stay out of that conversation and just say that i def like MW2, except for the nuke, thats crap. But a great game to play on a LAN with your buddies^^

I also think it is a lot up to taste...


[Q]uik, Quiker than most
Aaagreen
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Joined: 4th Sep 2007
Location: City 17
Posted: 14th Aug 2010 22:22
Add a brain scan, so that if your balls haven't dropped and/or are under the age of 14, you can't play.


I'd love to see things from your point of view but I can't get my head that far up my bum.
Toasty Fresh
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 15th Aug 2010 01:51
Quote: "Add a brain scan, so that if your balls haven't dropped and/or are under the age of 14, you can't play.
"


Yeah that's a wonderful idea eh?

Oh wait, I see one problem with that. After you apply that there'll be absolutely nobody playing
Indicium
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Posted: 15th Aug 2010 03:17
copy and paste the files to a spare harddrive and nuke the drive.

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