Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Camo's Thread (Again) :)

Author
Message
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 11th Nov 2010 20:42
5th post in a row.....YES



Uploaded with ImageShack.us

banner.jpg
henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 11th Nov 2010 21:50
nice job so far mate ,i would like to see it baked down to a fully textured low poly game model

cheers henry

FrozenCore#6
14
Years of Service
User Offline
Joined: 5th Jan 2010
Location: FrozenThrone
Posted: 14th Nov 2010 02:06 Edited at: 14th Nov 2010 02:12
I Like It
I Want to see it textured

My Goals:

-Becoming A Pro 3D Modeler For Games Or Movies And Video Editting
Mazz426
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 14th Nov 2010 14:02
it's looking good, are you planning on baking the high poly details onto a low poly model?

Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 16th Nov 2010 21:50 Edited at: 16th Nov 2010 22:26
Alright decided to get myself some Z.



my second sculpt evar. conrete pillar

oh and yeah I am planning on going all the way with the gas pump

banner.jpg
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 19th Nov 2010 22:20
Some more zbrush tests and other shenanigans (like game art!!!)



stylized brick viewed in UDK, needs more spec i think

banner.jpg
PrimalBeans
14
Years of Service
User Offline
Joined: 14th Oct 2010
Location: The sewer.... hunting alligatiors.
Posted: 20th Nov 2010 03:29
very nice sir!

Master Man Of Justice
16
Years of Service
User Offline
Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 20th Nov 2010 18:02
Looks good billy, only crit i have on the rock, is that, well, it looks more like a gift wrapped in brown paper.

If you made the texture look not tight around the edges it would look like a brick

FrozenCore#6
14
Years of Service
User Offline
Joined: 5th Jan 2010
Location: FrozenThrone
Posted: 26th Nov 2010 12:35
I agree With MMOJ

My Goals:

-Becoming A Pro 3D Modeler For Games Or Movies And Video Editting
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 30th Nov 2010 04:35 Edited at: 30th Nov 2010 04:36
Ok, here's the deal, I have pics of the brick, but I'm too lazy to get the picture to be 100% honest so I'll link you to the polycount thread it's in

http://www.polycount.com/forum/showthread.php?t=77308&page=3 there you go.

And now, to the picture I have, first speed sculpt good enough to be the first speedie in my digital sketchbook
[URL="http://img253.imageshack.us/i/nosesculpt1.jpg/"][/URL]
Uploaded with [URL="http://imageshack.us"]ImageShack.us[/URL]


just a nose, but it was a good session, will be doing sculpting livestreams as well to get some comments as I work and whatnot

banner.jpg
Asteric
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 8th Dec 2010 20:34
Indeed, well at least you can expect a new game beta coming out in the near future by me, and on that note anyone who is interested in helping email me.

Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 9th Dec 2010 03:22
woah watch where you troll you crazy brit :p haha nah just joshin homie mistake I would assume and I would love to help out with the project but I gotta focus on finishing my first enviro

banner.jpg
Asteric
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 9th Dec 2010 20:29
Sigh, i wrote a deal about the models too, but the forum clearly had its own agenda.

Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 10th Dec 2010 03:36
Hahaha don't you just hate that jake?

Ah well, same base more sculpts from me



Uploaded with ImageShack.us

you, know, comments are cool

banner.jpg
Asteric
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 10th Dec 2010 18:27
Im not sure what you are going for with that sculpt, care to elaborate?

Master Man Of Justice
16
Years of Service
User Offline
Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 10th Dec 2010 20:06
it looks like an ancient stair piece.

Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 10th Dec 2010 21:21
sorry bros, and um MMOJ your almost their, basically this is an outer decoration piece for an ampitheater/coloseum situation. It's seated on top of it, and pretty large so that people can essentially, while still not being in the main seating, climb on the steps and view what's going on, a large statue will also be placed on top.

banner.jpg
Asteric
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 14th Dec 2010 03:10
Ah i see, the problem is then the wear is too large compared to the subject, making it look like a tiny item.

Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 14th Dec 2010 04:18
ah i see jake, ill tone it down, wow tons to do tons to do

banner.jpg
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 17th Dec 2010 03:23
Aight, soo yeah, decided to go with a different style, and I also did a polypaint, realizing its a little too yellow..



Uploaded with ImageShack.us

banner.jpg
PrimalBeans
14
Years of Service
User Offline
Joined: 14th Oct 2010
Location: The sewer.... hunting alligatiors.
Posted: 17th Dec 2010 18:36
that looks much better if you ask me. It is much easier to see it as a large object rather then a lump of clay. Good work!

Master Man Of Justice
16
Years of Service
User Offline
Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 18th Dec 2010 03:58
^ Ditto.

Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 20th Dec 2010 01:08
thanks you guys



well, theres a pillar in game, spec needs lots of work still

banner.jpg
Roger Wilco
19
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 21st Dec 2010 15:57
The pillar looks great, though it could use a little more detail (the texture looks a bit blurred in the screenshot.) Perhaps try adding a detail-normal to make it look a bit more rough?


Press the Rösta-button to vote!
Asteric
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 21st Dec 2010 23:00
The normals dont seem so strong on the center piece of the column, or maybe its the lighting.

Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 22nd Dec 2010 02:30
nah its just my normal sucked in that pick, i intenisified it a lot in later updates, which I do not have picks of, put I'm putting the pillar at a halt and working on the deco piece so updates soon

banner.jpg
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 24th Dec 2010 22:43
some fancy high poly renders

[URL="http://img526.imageshack.us/i/pillarhighrender.jpg/"][/URL]
Uploaded with [URL="http://imageshack.us"]ImageShack.us[/URL]

[URL="http://img200.imageshack.us/i/concretedecohighrender.jpg/"][/URL]
Uploaded with [URL="http://imageshack.us"]ImageShack.us[/URL]

[URL="http://img515.imageshack.us/i/brickhighrender.jpg/"][/URL]
Uploaded with [URL="http://imageshack.us"]ImageShack.us[/URL]

I really like the blue background.

banner.jpg
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 27th Dec 2010 04:51


pillar in UDK, still no spec

banner.jpg
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 28th Dec 2010 02:44
stairs sculpt ftw



Uploaded with ImageShack.us

banner.jpg
Eminent
14
Years of Service
User Offline
Joined: 15th Jul 2010
Location:
Posted: 28th Dec 2010 04:20
I dont think any stairs are that damaged. Aren't stairs all one huge slab or wood/stone? Not 4 mini ones.


Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 28th Dec 2010 06:45
medeival times baby medieval times

banner.jpg
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 28th Dec 2010 17:43
the damage also is painted in way to huge patches and also it all seems way too random, like if sdomeone took a sledgehammer and hit it randomly


[Q]uik, Quiker than most
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 28th Dec 2010 18:04
eh, i hate to disagree with you, but not really. As you can see, I put most of the damgage focus on the edges, which of course would make the most sense seeing as they are the most exposed. Now, with so many years of use, and hundreds of years of erosion (being an ANCIENT staircase) Seems to make a lot of sense to me that the damage can be pretty widespread, if you get what I mean, don't want to sound like an ass, but...yeah

banner.jpg
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 28th Dec 2010 19:51
I was pointing towards the damagewhich was not on the edges, it seems rather random and not from hundreds of years of erusion


[Q]uik, Quiker than most
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 28th Dec 2010 20:56
after looking at it, I do agree pretty unecessary stuff, ah well, I'm redoing it with a new technique anyhow, thanks

banner.jpg
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 10th Jan 2011 02:42
[URL="http://img407.imageshack.us/i/frontblockoutrender.jpg/"][/URL]

blocking in some stuffs

banner.jpg
Ortu
DBPro Master
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: Austin, TX
Posted: 10th Jan 2011 05:29 Edited at: 10th Jan 2011 05:31
I'm digging the architectural stuff, consider also that if these are all meant to be ancient ruins, in addition to surface damage, you would expect to find portions and blocks missing entirely or laying loose nearby.


SH4773R
14
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 10th Jan 2011 05:53 Edited at: 10th Jan 2011 05:57
you could make some plastic explosisives from the same stuff as the pillars and bricks, they look just like it
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 10th Jan 2011 13:29
Ortu: Thanks bro, and yeah, I still haven't done my zbrush pass, and your right, I probably should half a brick, good idea

Commico Inc: Um. I'm not sure how this involves the art, but thanks for the post

banner.jpg
PrimalBeans
14
Years of Service
User Offline
Joined: 14th Oct 2010
Location: The sewer.... hunting alligatiors.
Posted: 11th Jan 2011 01:08
I think he means the surface is plastic looking... but since ive followed most of your work thus far I can say that this doesnt have any finished kind of material on it.(WIP)anyway good form on the model so far.

Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 11th Jan 2011 02:30
ah yes hahahahaha these models (and many models after) aren't going to be textured for quite a while, guess it's just my rendering style. Ah well, more art in a bit!!!

banner.jpg
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 16th Jan 2011 06:05


refining the pillar

banner.jpg
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 16th Jan 2011 21:23
wwwwweeeee i actually love this render



Uploaded with ImageShack.us

banner.jpg
henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 17th Jan 2011 00:26
looks good mate clean & simple but your scale is way off ,unless its from a dwarfs temple you really should use reference it will help you to avoid making simple mistakes like this in the future.
looking forward to seeing it textured.

cheers henry

Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 17th Jan 2011 23:27
thanks henry, fixed it, but no render handy, so heres an update on the gas pump



banner.jpg
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 23rd Jan 2011 05:34


Uploaded with ImageShack.us

scccuulppts goblin WIP wwwweeee

banner.jpg
PrimalBeans
14
Years of Service
User Offline
Joined: 14th Oct 2010
Location: The sewer.... hunting alligatiors.
Posted: 26th Jan 2011 23:25 Edited at: 26th Jan 2011 23:28
WEE MAN! Good work... though unless hes goig to have a loin cloth or something... id do something about his crotch... Some other stuff: The rib cage comes down too far from the pectorials, he only has a four pack?? lol, and his belly button is only slightly above his... um netherds.... heres a try this out.


LOL WHOOPS...HAHAHA





Thats better...

Hopefully this helps... (sorry for the paint mess... im at work on break... (As always... lol)

Attachments

Login to view attachments
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 27th Jan 2011 00:02
yeah i know i screwed the abs, thanks a bunch man thats actually really helpful lulz, but yeah I'm probably not going to even go back to it, just some quick fun, thanks bro

banner.jpg
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 27th Jan 2011 08:37
missing an important detail
the arms are WAY to short, they should be extended a lot.


[Q]uik, Quiker than most
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 27th Jan 2011 15:48
another lol for me, I intentionally did that, was playing with goblin proportions, so in retrospect I got that wrong to...goblin=long arms short legs lol

banner.jpg

Login to post a reply

Server time is: 2024-11-24 04:48:48
Your offset time is: 2024-11-24 04:48:48