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3 Dimensional Chat / 100 Crates in 10 Days

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JLMoondog
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Posted: 26th Aug 2010 03:19 Edited at: 6th Sep 2010 22:06
Decided it was about time to start a new personal project. This is a short one, I have 10 days to complete 100 crate textures. All hand painted and as original as possible.


**********!PROJECT COMPLETE!**********
Project: 100 Crates in 10 Days
Josh Mooney

100C10D: Day 1

Download


100C10D: Day 2

Download


100C10D: Day 3

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100C10D: Day 4

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100C10D: Day 5 Part 1

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100C10D: Day 5 Part 2

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100C10D: Day 6

Download


100C10D: Day 7

Download


100C10D: Day 8

Download


100C10D: Day 9

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100C10D: Day 10

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Pbcrazy
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Posted: 26th Aug 2010 03:33
Oooh, sounds like quite the task, should be a good exercise for creativity.

Looking good so far mate, and you know, we always enjoy literature on hand painted textures...
PW Productions
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Posted: 26th Aug 2010 03:49 Edited at: 26th Aug 2010 03:50
Looks awesome! Toonish is definitely your thing

Is this project a community project like the last few of yours? Or is it more of a showcase?

EDIT:

Oops, nevermind:

Quote: "Decided it was about time to start a new personal project."


Good luck


If something is perfect, it probably doesn't work. -PWP
Master Man Of Justice
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Posted: 26th Aug 2010 03:53
Haha no worries PW, i had the same impression at first too.

GIDustin
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Posted: 26th Aug 2010 05:22
Hey, when you finish someone can make a "Box Wars" game like the old Half-life mod. Imagine playing some FPS in a warehouse full of different crates, and each player has the appearance of a crate. Stand still and they will never find you.

JLMoondog
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Posted: 26th Aug 2010 09:43
GID: Haha, that is the coolest idea ever! I think I'll look into that with FPSC.

_Pauli_
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Posted: 26th Aug 2010 14:21 Edited at: 26th Aug 2010 14:22
Quote: ""Box Wars""


Oh that was one of the funniest mods ever! Good ol' times

Edit:
Forgot to say: nice crate-work Mr. Mooney!

Now the plot thickens, the fps decreases, and the awesomeness goes through the roof.
Pbcrazy
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Posted: 26th Aug 2010 15:14
Haha, just add a creepy smily face to the 'front' side of all the player boxes, so the only way you can identify the other players is when they are looking at you with this psychotic face painted on the side of the box. xD
Quik
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Posted: 26th Aug 2010 19:09
the worst thing is that these ones would be perfect for an serious FPS aswell O.o

looking good joshhie!... YOSHI! *nhom* I have always loved your 2d style =) and 3d for that matter. GLHF with this project!


[Q]uik, Quiker than most
JLMoondog
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Posted: 27th Aug 2010 07:15 Edited at: 27th Aug 2010 07:18
Alright, day 2 done. Bit late, worked 12 hours this morning then straight to a grill out.

First post updated.

Thanks for the ideas and comments. I think the hardest part of the project is figuring out 100 different textures.

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David Gervais
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Posted: 27th Aug 2010 14:17 Edited at: 27th Aug 2010 14:22
100 crates in 10 days? hmmm, if I look at the different frames on your crates, and the different side surfaces, I get 8*19 possible crate designs just from the 20 crates you posted so far, that would make 152 different crate possibilities. I think if you keep this up your 100 crates in 10 days might end up being 1000 crates in 10 days LoL.

Keep it up Josh, you have great style.

Cheers!

P.S. Oh, and your pics are way wide, they are throwing off my forum formatting.. LOL. (I was half tempted to reduce those and repost them with my mod edit powers, but I won't.) Let me guess you now have a 52 inch computer monitor and it's native rez is 1920x1080?

Cheers! v2.0

vortech
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Posted: 27th Aug 2010 15:35
When it's done you should release all texture templates and textures what you have done so anyone can have awesome collection of boxes.


Check for pure horror.
JLMoondog
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Posted: 27th Aug 2010 16:16
David: I never thought of it like that! Sorry about the resolution, I'll reduce them now and repost.

vortech: That's the plane. I actually have quit a few elements that I'm using to build these textures. Could come in handy for any texture.

Neuro Fuzzy
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Posted: 27th Aug 2010 19:59
Now someone HAS to make a game based around crates!


Is't life, I ask, is't even prudence, to bore thyself and bore thy students?
advent7011
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Posted: 28th Aug 2010 05:44
any more?

JLMoondog
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Posted: 28th Aug 2010 21:52
Gave myself a day off from everything yesterday, so not counting it as one of the days for this project. Sometimes you just need to unwind and sit on your arse all day and watch TV.

Day 3 uploaded, enjoy! First post updated.

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Happy Cheesecake
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Posted: 29th Aug 2010 02:17
Day 3 is certainly the best so far. I love that style! I also love it when you do these "X models in X days" threads. Very interesting to watch, to say the least. Keep it up!

BMacZero
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Posted: 29th Aug 2010 06:16
Good luck, Josh . I actually like Day 1 the best.


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
Dia
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Posted: 29th Aug 2010 07:47 Edited at: 29th Aug 2010 07:48
have you got a crate made out of stone slabs? thats what the 2nd crate on day 3 looks a bit like!

don't get me wrong, not knocking it, just caught me a little by surprise

This is not the Sig you are looking for....
Quik
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Posted: 29th Aug 2010 09:32
Quote: "I actually like Day 1 the best."


same here^^ day one and day two = awesomeness


[Q]uik, Quiker than most
JLMoondog
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Posted: 29th Aug 2010 22:24 Edited at: 29th Aug 2010 22:28
Daaaaay 4 COMPLETE! *dunDU-DUn-dah--DAHDUN!*(if you can guess that 'success' jingle you win a prize)

First post updated.

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BMacZero
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Posted: 29th Aug 2010 22:45
I'm gonna have to make a DarkPhysics game with some of these


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JLMoondog
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Posted: 30th Aug 2010 00:37
Box Stacking 3000
The ultimate box stacking game ever!
For windows and mac, in stores 2025.

BiggAdd
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Posted: 30th Aug 2010 02:27
Wowee those look really nice! Such a nice texturing style Mr Mooney.



Master Man Of Justice
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Posted: 30th Aug 2010 05:26
Heheh, something about the day 4 models reminds me of crash bandicoot

Vent
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Posted: 30th Aug 2010 06:14
Me too, these look great, you need 1 that says TNT on it.


Vent Media - Free FPSC Media
Master Man Of Justice
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Posted: 30th Aug 2010 07:01
You could make a professional 'boxing' game. heheh, sorry couldnt help my self.

David Gervais
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Posted: 30th Aug 2010 13:08
sure they are nice, but I'll try to help a bit more than saying they are nice,.. Something was bothering me in the day 4 batch, the top row with the cloth draped over the box, you forgot to drop shadow the bottom side of the cloth, seems that the rope has a shadow, but not the cloth. And the shadow on the rope crossed the outer frame of the box, from what I see you are trying to give the impression the outer frame is bigger than the inset, so the rope shadow would not show so much as it crosses the outer frame, since the rope is tight against it. Just pointing this out, you might want to make a few adjustments. (also, personally I would make the shadows a bit more pronounced, so they retain their 'shadow-ness' when rendered at a small size.)

Critique is nice, but feedback is better for learning.

Cheers!

JLMoondog
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Posted: 30th Aug 2010 13:54
Thanks for the feedback guys. Day 5 is almost on it's way.

David: Good eye. Honestly the texture was bothering me when I finish it. I'll go back and rework the shadows. Thanks.

JLMoondog
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Posted: 30th Aug 2010 18:22
Double post

Day 5 part 1. Will get the next one out later today.

First post updated.

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Dia
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Posted: 30th Aug 2010 18:49
hey day 5 part 1 is cool, we are almost getting into 'companion crate' territory!

This is not the Sig you are looking for....
Pbcrazy
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Posted: 31st Aug 2010 01:40
I have to say, my favorites so far are Day 1 and 5.
JLMoondog
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Posted: 31st Aug 2010 16:40 Edited at: 31st Aug 2010 17:27
Bleh, just got up had to work till 2am...

Here's part 2 of Day 5. Day 6 is on it's way. First post updated.

Edit: 3 cups of coffee and my brain still feels like jello...
So if anyone has some ideas for the next 10 crates, let me know. I could use some ideas.

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Dia
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Posted: 31st Aug 2010 18:04
dunno if it would work, but how's about some see through crates.

like metal bars, wooden poles, etc making up the walls of the boxes

This is not the Sig you are looking for....
lazerus
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Posted: 31st Aug 2010 18:52
The alpha would make the other side of the box invisable mate

Heres a few ref's





then theres the ammo, health, shield. For ammo you could split it into small arms, assualt/sniper/ rockets grenades. Different coloured health sizes, small med large+ (could be a + overlaying each other or something)

Shield coul be a blue shield, Power ups- movement speed, shield plus, rate of fire. Weapon crates, stencil weapons on the boxes- could go cartoon or military-(stecil numbers and general millitary logos ect) A random box. Theres hundreds

JLMoondog
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Posted: 1st Sep 2010 00:08
Thanks for the ideas. Day 6 is on hold till tomorrow. Will do 6-7 then. I have 20 mins to eat dinner and get to work...working till 2am...oh well.

BMacZero
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Posted: 1st Sep 2010 00:22
Ouch, 2am again?


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
JLMoondog
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Posted: 1st Sep 2010 20:05
Yup, 2am ftw! Went to sleep around 3.

Day 6 is up. All of day 6 textures have an alpha channel, the black parts. TS doesn't recognize .png alpha channels, so I couldn't show a render with them.

First post updated. Day 7 will be up later tonight. Off today and tomorrow, going to make good use of the time...maybe finish my appup game.

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BMacZero
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Posted: 1st Sep 2010 20:52
Just make sure you disable culling, kids .


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JLMoondog
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Posted: 1st Sep 2010 23:09
AbdulAhad
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Posted: 2nd Sep 2010 17:17
Thanks a lot Josh!!

Can I use these for FPS Creator projects?

Abdul Ahad
JLMoondog
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Posted: 2nd Sep 2010 18:10
Yah, they can be used for whatever purposes you desire.

Day 7 coming today, just going to call the other day another break day. Still on 'track'.

JLMoondog
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Posted: 2nd Sep 2010 20:22
Day 7, contains normal maps, some compiling required.

First post updated.

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JLMoondog
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Posted: 2nd Sep 2010 21:03
Ah, triple post ftw. Might as well do a day 8, was inspired by a game I was playing.

First post updated.

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Rich Dersheimer
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Posted: 2nd Sep 2010 22:40 Edited at: 2nd Sep 2010 22:40
Day 3, 21-25 are coming out really really small. Is that right?

Also, I'm about 75% done with a small game inspired by your crates. It's called PUSH. Here's a screenie...



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JLMoondog
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Posted: 2nd Sep 2010 23:30 Edited at: 2nd Sep 2010 23:31
Do you mean 26-30? As those textures where made using paint to look similar to old 386 style graphics.

Your game looks like some fun. Can't wait to play it. Any chance of using any other textures for it?

Rich Dersheimer
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Posted: 3rd Sep 2010 00:57 Edited at: 3rd Sep 2010 01:11
Quote: "Do you mean 26-30? As those textures where made using paint to look similar to old 386 style graphics"


No, I mean 21 to 25 in the day 3 .rar file. They come out as 16x16 images, unlike the rest, which are 512x512.

EDIT: In fact, they don't even look like the 21 to 25 pictured in the original post, they seem to be smaller versions of 26 to 30. Curious.

Further EDIT: Well, since the ones in the first post aren't really labelled, it's the bottom five in the picture, but images 21 through 25, they are just really really tiny when extracted from the rar, 16x16.

Quote: "Any chance of using any other textures for it?"


Well, I've used most of the day 1 textures for the title screen, and some of the others on the "options" screen. But inside the game, the crates eventually blow up, so I thought the "explosives" crates were appropriate.

JLMoondog
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Posted: 3rd Sep 2010 02:39
Oh yah, the boxes are posted in reverse order...I forgot. Lol. They're suppose to be 16x16, I was trying out different things. Wanted to see if I could do some pixel stuff and make it look good.
Quote: "Well, I've used most of the day 1 textures for the title screen, and some of the others on the "options" screen. But inside the game, the crates eventually blow up, so I thought the "explosives" crates were appropriate."

Hah, a game made from most of my boxes, that's awesome.

Deathead
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Posted: 3rd Sep 2010 03:42
Day 7 is not really a crate, but I'll roll with it. 20 more to go eh Josh, good luck man.


JLMoondog
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Posted: 3rd Sep 2010 04:49
Shhhh! Don't tell anyone!

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