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DarkBASIC Discussion / 3D Canvas Pro and DBClassic issues

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Jess T
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Location: Over There... Kablam!
Posted: 29th Sep 2003 20:11 Edited at: 30th Sep 2003 13:23
Howdy,
I have made an animated fellow in 3D Canvas Pro, which walks for about ten or so frames (mabey more, but it doesnt really matter)...

I exported it as a .x object (with the animation, textured, etc.) and then i loaded into my program.

But, every time i load it, no matter what i try, the model is ALWAYS:
a) almost microscopic (it is only just visible cos it is so small)
b) it's y value positioning is about 50 too high (but this is easily fixed) and;
c) it is positioned about twice as far from the camera (in the forward direction) than other .x objects i try to load, and is off centered to the left... [EDIT] It is offcentered to the right (looking at its back)

Can anyone help?
here is the .x object: (its 230 kb)
http://scorpius.spaceports.com/~prozack/manwalk.zip

the one that i have that loads normally is the one from the help files v1.10 for DBC...

Thanks for your time

If Quizz's Are Quizzical, Then What Are Test's?
koshi
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Posted: 30th Sep 2003 04:45
Models should be microscopic, the more smaller the world the better.
I was wondering the same about the darkmatter models and thats what some other people told me..

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Wik
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Posted: 30th Sep 2003 04:57
Quote: " the more smaller"


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Jess T
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Posted: 30th Sep 2003 13:25
Quote: "Models should be microscopic"


ok, its just that when i load the character from the help files into 3D Canvas Pro, it is about 100 times bigger than my model...

If Quizz's Are Quizzical, Then What Are Test's?
demons breath
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Location: Surrey, UK
Posted: 8th Oct 2003 22:49
Sorry if this is obvious, but why don't you just resize it?

<img src="http://www.geocities.com/demonsbreathboss/images/logodelta.jpg">
<img src="http://www.geocities.com/demonsbreathboss/images/logotheta.jpg">
PoHa!84
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Posted: 9th Oct 2003 00:48
Or you could start using my program JessTicular.
Oh yeah! It's not done yet! I should get on that now...

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Jess T
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Posted: 9th Oct 2003 10:37
Yeah, i know i could resize it, thats not the main issue... the main problem is issue c) cos i cant get it to position in the right place... its as if its centre is about 100 world units off of the actual character...

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