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DarkBASIC Professional Discussion / DarkBasic World Creator - 3D Level Editor - Community Project

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DVader
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Posted: 6th Dec 2010 16:20 Edited at: 6th Dec 2010 16:22
I see this is coming along nicely. I must admit it may be useful for my current project I am working on as I use FPS creator to design most of the areas in it. But I was thinking how to do outdoor and indoor scenes, and this may be the best bet, as it looks like I can combine my fps maps with this for outdoor scenes. Does it need any plugins to run the code? obviously if it runs all nicely I don't ned to run the code. Still nice to know if it will, and maybe I can do a bit more testing of the fps creator objects presenting no texture problem you seem to be having. I still think it is a simple path problem though.

Edit - just seen system reqs at start. Blue GUI , and newton so no good for me.

http://s6.bitefight.org/c.php?uid=103081
baxslash
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17
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Location: Duffield
Posted: 6th Dec 2010 18:10
Quote: "It is possable to create a full level in Sketchup, but i've found that if there is too much detail in the Sketchup model, then DBPro can still have problems loading it, so as long as you can keep the models file size down, dont use too high textures, it is possable."

I have used Sketchup a lot for designing levels and as long as you export using single sided faces and convert the object to a DBO then you can get a pretty good level without too much effort. Sketchup does 'on-the-fly' optimisation of the mesh which you don't get in many editors and I've never had any problems exporting any textures with it. I use the full version though and export as 3DS which gives texture export as an option...

Back on topic this is going really well! Keep up the good work. I would say try not to add too many features in at the start, you can always add them later. Projects this size can get messy unless you have a solid foundation, personally I'd put a cap on the features now and get the thing working really well before adding any more in!

I'm doing the same thing on one of my WIPs at the moment and I'm glad I am because it's helping me plan how the rest of the features can slot in later.

Just a suggestion. Keep it up!

MSon
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Posted: 7th Dec 2010 13:36 Edited at: 7th Dec 2010 14:15
Quote: "Does it need any plugins to run the code?"

BlueGui, Newton Physics, Matrix1 DLL Collection, These are only needed if you are altering the code, if you dont have them, then you can still run the compiled EXE thats in the download, I might take newton out, not sure at the mo.

Quote: "personally I'd put a cap on the features now and get the thing working really well before adding any more in!."

Its still very buggy, im working on this now.

Next update is planned for 1st Jan, as i want to remove as many bugs as possable and get the new fings i've added working propery, i've started keeping an update log so i know what updates have been done, This is what i've done so far for the next version.


This pic shows some visual changes.


the hardware info option is working in the current version, it will tell you what of dbpro,s features you system supports

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Matty H
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Posted: 7th Dec 2010 18:21 Edited at: 7th Dec 2010 18:24
This is amazing, well done
Will it have light-mapping? If so, could you give a quick expanation of how you are going to do it, thanks.

MSon
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Posted: 7th Dec 2010 19:33 Edited at: 7th Dec 2010 19:35
There's no light mapping in this at the mo, wouldn't mind adding some, but not sure how i'd go around that.

Mobiius
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Location: The Cold North
Posted: 7th Dec 2010 19:36
Darklights.....

My signature is NOT a moderator plaything! Stop changing it!
James H
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Location: St Helens
Posted: 7th Dec 2010 22:02
Shaders - Evolved has lightmapping examples on his site
http://www.evolved-software.com/Code/LightMapper
MSon
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Posted: 7th Dec 2010 22:32
Thanks, DarkLights looks nice as always, but its more than i can afford for the next few months, I will take a look at the other later today.

I was just working on adding some basic Joypad controls, all i've done so far is camera movement, but its a start.



Got a 'DBWC Settings Window' i was working on a day or two ago for changing settings which are stored in the registry, Controller will need to be set by this as it will be turned off by default, im adding this settings window now.

James H
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Posted: 7th Dec 2010 22:59
MSon - sorry the suggestion I made doesnt appear to be using shaders at all but just code; just quickly checked through it - I assumed as it was evolveds work it would be.
Matty H
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Posted: 7th Dec 2010 23:32
Quote: "MSon - sorry the suggestion I made doesnt appear to be using shaders at all but just code; just quickly checked through it - I assumed as it was evolveds work it would be. "


Wow, I was on that site the other day and missed that completely, downloading now, thanks

baxslash
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Posted: 8th Dec 2010 10:02
If you go the Evolved route it would be really easy to impliment his advanced lighting shaders as well as the flashlight shader...

You could even build them into the editor to people can try their levels out using the shaders. For example you could then walk around your terrain at night with a flashlight to get an actual feel for your game.

Just a suggestion for future development.

DarthBasicVader
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Location: Cyberspace
Posted: 14th Dec 2010 09:10 Edited at: 14th Dec 2010 09:15
This project is really interesting MSon. I haven't noticed it yet
I will give it a try.
Is there a tutorial in the download ?

Riccardo
DarthBasicVader
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Posted: 14th Dec 2010 12:32 Edited at: 14th Dec 2010 16:12
It always crashes at the very start (i can't even see the splash screen).
(standard windows crash message)
My spec:
Pentium Core 2 Duo 2,8 Ghz
ATI X1950 PRO
2 Gb RAM
(i run it from a partition G:\)

EDITED
Besides i have tried to compile in DBPro 7.5 (with the required libraries) but it gives me error on compiling. I'll post the screenshot later today.

Riccardo
luskos
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Posted: 15th Jan 2011 13:51
I have got similar spec like DarthBasicVader, it crashes and wont compile, there is error somwhere in the code.I can look at it to be more specific.Did you check all dependences of the editor?Which dll's it needs and specific versions?I think i need to update my matrix1 plugin, thought.Recently got away from DBPRO...

Nice job.Keep it that way!

Coding is My Kung Fu!
And My Kung Fu is better than Yours!
gwheycs62egydws
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Location: The World
Posted: 30th Jan 2011 00:12 Edited at: 30th Jan 2011 12:08
hi

I downloaded what is the latest release
but when i try and compile in DBP 7.6

I get one error

Could not understand command at line 19.
StartBlue "user name"," code"

if I rem that out then a new error

Parameter for 'SET DISPLAY MODE' do not match 'Width, Height, Depth' at line 24.

Set Display Mode GadgetWidth(Desktop),GadgetHeight(Desktop),32

I'm hopping more errors are not floating around

.. found anther one

Subscript must be Integer or DWORD when referencing an array at line 33.

Global BoldFont As Integer : BoldFont = CreateFont("Segoe UI",8,1,0,0)

If a thought is Just a thought ~ so whats the main thought ?
Duffer
21
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Posted: 30th Jan 2011 11:23
errr - dont think you should be providing that startBlue code - can some moderator (or Resouceful) remove that bit...

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
gwheycs62egydws
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Posted: 30th Jan 2011 12:09
ok that was yanked


so for that line it is the registration information

If a thought is Just a thought ~ so whats the main thought ?
gwheycs62egydws
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Posted: 30th Jan 2011 14:04
sorry I did not know the info that I first posted was a
registration for a program but that is all fixed up

good thing I can edit my old messages ;o)


ok after downloading every thing I did not have

I still got a bug

Could not understand command at line 2784.

in Toolbar Windows.dba

If GetToolbarItem(ToolbarZones) = ToolbarZonesAutoEvent Then AddZone("AUTO ZONE") : ExitFunction

it was hard finding some of the addons like Blitzwerks Terrain
I'm not shire which version this program was built with
but on the web site

http://www.blitzwerks.co.uk

it is 2.01 , so that's what I added in to DBP

If a thought is Just a thought ~ so whats the main thought ?
gwheycs62egydws
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Posted: 6th Feb 2011 12:13 Edited at: 11th Jan 2012 01:05
I still get the error ware DBP dose not understand

Could not understand command at line 2784.

in Toolbar Windows.dba

If GetToolbarItem(ToolbarZones) = ToolbarZonesAutoEvent Then AddZone("AUTO ZONE") : ExitFunction

I now know the command is related to BlueGUI

I now have my own registration code entered into the program
also I updated the BlueGUI from 2.054 to 2.055 that I found in the forum



so at this point I can't move forward

I remed the line out to if I could move forward

the lines in fileExtensions.dba for loading
3d built objects came up with anther error

Could not determine parameter type of 'File Type Registered("MD3","(Default)")' at line 5739.

it seems that all of the standard 3d formats are not on the list

I remed them out it started to load things up then the program crashed

I know I can't programs with files stored with in so I think
that would be on my end but other problems
would be out side for the most part of whats going on

to move side ways - is to move forward
Since a Strait line gets thin fast
MSon
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Location: Earth, (I Think).
Posted: 6th Feb 2011 16:40 Edited at: 6th Feb 2011 16:43
If the version on the first page, i made a mistake and forgot to
include "Zones.dba" include file, its in the Includes Folder, do that and that will fix it.
The line which says "File Type Registered("MD3","(Default)")", Just rem this line as its a 3rd party DLL Command, so you wont have it.

Sorry i havn't posted in a while, been busy at home, but im no longer a carer any more so have some spare time until I get a new job to work on my editor now, im now working on adding a few items.

Timelines, (You can set an Objects to follow, IE: Enemies walking round a pre determined Path)

Object Groups, (Enables Automatic control of object Animation, Behavior, Sounds, Ect)

and some other bits you need in some games

gwheycs62egydws
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Posted: 6th Feb 2011 18:07
humm 3rd party command

I guess I will have to go looking for it

ok I have added it now I just have to find my rems and
see ware that takes me

thanks

I know things come up and other things have to go down
;oP lol

If a thought is Just a thought ~ so whats the main thought ?
gwheycs62egydws
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Posted: 6th Feb 2011 18:11
I also see looking at the includes that there are other things
I need to have in place for it to work that would explain a few
quirks

If a thought is Just a thought ~ so whats the main thought ?
Wyldhunt
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Joined: 27th Sep 2009
Location: The Dark Side
Posted: 9th Feb 2011 04:18
I've decided to take a look and see what I can do to help out.
I won't be able to spend a whole lot of time on it... I work 6 days and 60 hours per week.
But, I'd love to see this finished.

Are you close to your next release? If you are, I'd rather wait for that so that we're not scripting on top of each other.
That Guy John
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Location: United States
Posted: 9th Feb 2011 07:54
Mson,
This looks awesome, following this thread now.
Waiting on the download now, hope there is documentation.
Is it possible to add any of the FPSC scripts to object in this?
Sasuke
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Location: Milton Keynes UK
Posted: 9th Feb 2011 14:05 Edited at: 10th Feb 2011 00:38
I'm still slightly confused to what this actually is, cause it's not a general level editor since it includes stuff that's engine specific. It looks more like an editor for your engine, ok a wonderful editor, great work btw.

Wyldhunt
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Posted: 9th Feb 2011 14:15
BlueGui costs $$. It looks like it'd be worth it, but I wanted to make sure that it works in Windows 7 before I buy it. Looks like it hasn't really been updated in a couple of years.
Since you guys are using it with this code, I was hoping someone here'd be using Win7.

Has anyone here used BlueGui with Win7?
klarkit
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Posted: 9th Feb 2011 15:16
Anyone get this to work on Windows 7?
When I double click the application nothing happens.
No errors, no blank screens, nothing.
Thanks
gwheycs62egydws
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Posted: 2nd Apr 2011 19:56
umm any chance some one could post a compiled version ?

since I seem to be missing some add on or anther

If a thought is Just a thought ~ so whats the main thought ?
3DMarine
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Location: Iraq
Posted: 13th Apr 2011 14:03
any progress on this? looks very promising. I wish I could offer help on this but I am just learning to program, well looking at code that works and figure out what it is doing.....
Threeworlds manager
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Posted: 22nd Apr 2011 15:11
is it free? please reply...

creating texture packs for those games of yours for FREE!
(just email the texture size needed, the layout neede and the genre of the pack you want)
GreenDixy
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Location: Toronto
Posted: 22nd Apr 2011 23:31
yes it is free

======================================

GreenDixy Productions http://GreenDixy.Com
Threeworlds manager
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Posted: 22nd Apr 2011 23:59
Ok thank you!

Are u good at making textures?

creating texture packs for those games of yours for FREE!
(just email the texture size needed, the layout neede and the genre of the pack you want)

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