Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / My Latest WIP dude

Author
Message
Simple
22
Years of Service
User Offline
Joined: 28th Aug 2002
Location: United Kingdom
Posted: 30th Sep 2003 15:49 Edited at: 30th Sep 2003 15:50
Hi All

I finally found some time to model something after my house move etc.

Anyways ….. here he is, my latest WIP model. Modeled in Milkshape as usual

Still have the hand gun strapped to his leg to do + head microphone, and I’m gonna design him a riffle too.

He should weigh in at about 1500 poly’s once finished ( not including the riffle ) But I might take him up to 2000 and add some more detail.

I’ve come to the conclusion that The latest machines and graphics cards can easy handle well over 2000 poly humanoid models and it’s time to model for the future and NOT to keep trying to cater for the older PC with a crap spec.

Basically … if you have less than a 500mhz PC, chuck it in the bin cos it’s time to move on.

C&C welcome, but don't expect me to listen !!



actarus
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 30th Sep 2003 17:10
Looks like the other models you did,do you by any chance recycle older parts?

I should tell you to keep it up but I think you should raise the bar instead.

Quote: "C&C welcome, but don't expect me to listen !! "


I guess that means you just wanted to show of then?

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Simple
22
Years of Service
User Offline
Joined: 28th Aug 2002
Location: United Kingdom
Posted: 30th Sep 2003 17:27 Edited at: 30th Sep 2003 17:44
Yes, I do recycle body parts. The hands for example …. I have a folder with different types of hands in. Some with solid fingers ( for really low poly ) some with separate fingers ( for a slightly higher poly ) Some for just fists ( for holding weapons etc )

None of them border on the ridiculous though ( like 800 poly’s for one hand )

Anyways… on this WIP model the head + hands + feet are recycled and the rest was fresh. I still have some verts to push on the head and feet so they will look completely different.

There’s no need to change the hands … hands-R-hands !!

And “C&C welcome, but don't expect me to listen� means just that ….. ( don’t expect )

actarus
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 30th Sep 2003 17:38
Contrarily to you,I like higher counts and if you think you'll faze me you're wrong my friend,I won't be a monkey in your zoo.

Live with it.

I really thought there'd be some sculpting improvements since the last model and I really hope you could just live with the comments made on your models.

Just to quote Jason Scheiffer from the Weta team;

If you're an amazing animator, but have the personality of a psycho pit bull, the director may decide to go with someone who may not be as good as you are, but is a lot easier to direct.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Arrow
22
Years of Service
User Offline
Joined: 1st Jan 2003
Location: United States
Posted: 30th Sep 2003 17:46
Jeeze, you've really been on the war path recently, actarus.

I think the C&C coment is for the likes of Raven, judging on Simples history on posting models.

Anyway, about the model, Simple you ever gonna give these guys some hair? I know it can be a real bitch but not every guy should have the "High & Tights".


DDR is the best form of exercise money can buy.
actarus
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 30th Sep 2003 17:52
Arrow:What's ironic,I admit it,is that I'm probably the only one of both conscientious enough to just wish it could be put aside,after all,I tried to help before but at a certain point,he beame overconfident,I mean...C&C welcome, but don't expect me to listen

Do you think he cares about what people say about his meshes or are you just another 'he talks like raven' guy trying to play it safe regurgitating your own hatred for raven on me caus' simple said it?

Be yourself and stop playing a good looking game.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
actarus
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 30th Sep 2003 17:54
BTW:I'm not even raven's friend,the only respect and exchange of ideas that existed between us was on this very place,and it has to be much less than most people here have had so mind you.

I mean,it's not like he ever taught me anything at all

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Kentaree
22
Years of Service
User Offline
Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 30th Sep 2003 17:57
It looks like its turning into a battle of the modellers

Simple, could you post a smoothed model for us non-modellers to get a hint of what the finished model will look like?

I would be unstoppable if I could just get started...
Simple
22
Years of Service
User Offline
Joined: 28th Aug 2002
Location: United Kingdom
Posted: 30th Sep 2003 18:01 Edited at: 30th Sep 2003 18:04
LOL !! Yeah, I think actarus is trying to replace raven Sometimes it feels like it is him.

Saying that .... nothings happened between raven and me for ages

Anyways .... Arrow, Yes I will be giving him some hair. I'll keep the polycount down while I'm doing it too .... don't want a 10,000 polygon haircut now do we !!

EDIT:
I'll post up some smooth updates once I've made some hair and side arm etc

actarus
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 30th Sep 2003 18:20 Edited at: 30th Sep 2003 18:25
You're funny,homer simpson funny that is.

I mean,instead of 'me being an echo of what raven said' couldn't you just think a little bit further like 'me being one of the most experienced modelers(shamelessly) around this place' and 'me seeing mistakes that only the experienced artists can see' or do you rather content yourself with the common compliments people say to encourage you?

Dental Plan...Lisa needs braces...dental plan.

Oh:And you're bound to hear the same thing often in arts,deal with it.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Eric T
22
Years of Service
User Offline
Joined: 7th Apr 2003
Location: My location is where I am at this time.
Posted: 30th Sep 2003 18:35 Edited at: 30th Sep 2003 18:36
Quote: "Saying that .... nothings happened between raven and me for ages
"


I was lookin through RGT (before dissapeared) one day, and i found a few of the begginings of the hatred you guys have now.... if only i was at home, because i backed those up in HTML form..lol.


P.S. yeah i need to see that model smooth shaded before i really judge.. looks good though flatshaded.

A Dream is a Dream unless it is Real
Simple
22
Years of Service
User Offline
Joined: 28th Aug 2002
Location: United Kingdom
Posted: 30th Sep 2003 19:16
Quote: "
I mean,instead of 'me being an echo of what raven said' couldn't you just think a little bit further like 'me being one of the most experienced modelers(shamelessly) around this place'
"


LOL !! hehe !! .... yeah, take your head out before it gets stuck !!

Just out of curiosity, when are you actually going to use this proclaimed “most experienced� to finish one of your models ?? cos I'm dieing to see one actually finished and textured

*** Oooow ! .... Jealousy comes in many guises ***

AlecM
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Concord, MA
Posted: 30th Sep 2003 19:25
Looks alot nicer than the last one. Especially the chin. I thought the chin in the last one looked like crap. A a few edges could be turned on the back to represent muscle structures better.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
AlecM
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Concord, MA
Posted: 30th Sep 2003 19:27
oh and the outer diagonals on the stomach could use a good turning... Or maybe not.. its hard to tell from just a pick. The stomach does look a bit odd though.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
actarus
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 30th Sep 2003 20:42
@Simple

With all the arguments you and Raven had,and with the size of his paragraphs,no wonder any conversation about your skills can be interpreted like repetition,claiming it is,on the other hand is just plain Troll-ish.

That said,of all the modelers I've given advice to,you're the only one who just can't take the comments made and/or apply them if needed.You just wear the hat all the time,I feel for you,If you can't take that little pressure then seriously keep your day job and get help about your obsessions/compulsions.

On the other hand,you couldn't accuse me of that,I always consider and respect people's advice and especially if they do not have modeling experience so they can judge of the natural subtelties of the mesh in realtime like my werewolf.
Obviously for you,not everyone is equal.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
actarus
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 30th Sep 2003 20:44 Edited at: 30th Sep 2003 20:44
Thought this would deserve aplace here as well;

It also comes down to credibility,why don't we speak of that for while,you seem to want to destroy mine what's up with that?
I have a very good memory and have a few unanswered questions myself.

1:Explain that you've claimed 3 drawings released on the jon Jones reference archive which was updated only 1 full year before you even get into digital arts(the pictures were made with modeling in mind front-left-back),not to mention that these drawings were already out by the time you went and said on RGT:I'll make you guys some ref drawings...then came back with those a week or so later...

Weird thing because is if you look at the male picture,you can notice that there's a female one made by the same artist(same ink,style...) and yet didn't get distributed nor claimed by you.That's the weirdest part because I remember asking you for female one.Seems it was already done.

Confirmation.

http://www.realgametools.net/forums/index.php?board=9;action=display;threadid=14400


2:How's it that 2 months after starting to model,you already owned 3dsmaxR+Brazil which totalizes 4000$,don't answer me it's easy to know for anyone,you could on the other hand answer this one;'Is that any good example to give or don't you just care?'
You seem to strongly believe that people do copy others,being an experienced artist yourself,you should be conscient that you will have some kind of Role-model impact on some of the community members whether you care or not about them.

3:I sincerely hope you're not making money out of your website,seeing there's copyrighted material on the advertisement banner and not even a copyright notice

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Simple
22
Years of Service
User Offline
Joined: 28th Aug 2002
Location: United Kingdom
Posted: 30th Sep 2003 21:12
What like this >>

Just curious …… did you design this concept ?? or did you use someone elses as a template ??

Cos this looks very much like a model made by “SumGuy� only not as good.

Don't get me wrong, your's is a good copy attemped .... and I'd like to see your texture job come out like this one. But I don't think it will some how





Simple
22
Years of Service
User Offline
Joined: 28th Aug 2002
Location: United Kingdom
Posted: 30th Sep 2003 21:14
And this you mean

Quote: "
1:Explain that you've claimed 3 drawings released on the jon Jones reference archive which was updated only 1 full year before you even get into digital arts(the pictures were made with modeling in mind front-left-back),not to mention that these drawings were already out by the time you went and said on RGT:I'll make you guys some ref drawings...then came back with those a week or so later...
"


Actually I’ve been into digital art since “Canvas� on the ATARI STE …… and before that on paper etc. Also they wasn’t made with modeling in mind, they were made with “Dynamic comic drawing� in mind.

So I said I made them then …. When really they were made years ago ( and for publication on paper only ) and I have female + child versions too and at all different angles.

Quote: "
2:How's it that 2 months after starting to model,you already owned 3dsmaxR+Brazil which totalizes 4000$,don't answer me it's easy to know for anyone,you could on the other hand answer this one;'Is that any good example to give or don't you just care?'
You seem to strongly believe that people do copy others,being an experienced artist yourself,you should be conscient that you will have some kind of Role-model impact on some of the community members whether you care or not about them.
"


I also own my own very successful busyness and have £1000’s of software which I rarely use. Let me just say it’s nice to be able to live without worrying about how to pay my next bill.

Quote: "
3:I sincerely hope you're not making money out of your website,seeing there's copyrighted material on the advertisement banner and not even a copyright notice
"


Yes I do, and there’s NO copyrighted material ( except my own )

Quote: "
Finally,did you ever finish school?My guess is no.
"


With honors

actarus
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 30th Sep 2003 21:30
Quote: "-So I said I made them then …. When really they were made years ago ( and for publication on paper only ) and I have female + child versions too and at all different angles"

I'll just ask Jone Jones himself and post the mail he'll send me back.
I don't trust your word since you did lie to the whole RGT community when you supposedly 'took the time to make some becauase there's a lack of them' or something like that.

Quote: "-I also own my own very successful busyness and have £1000’s of software which I rarely use. Let me just say it’s nice to be able to live without worrying about how to pay my next bill."



You evading the issue..Do you or do you have not a 3dsmax R5 and Brazil License for commercial purposes?

Quote: "Yes I do, and there’s NO copyrighted material ( except my own ) "


Vegeta is NOT of your copyrights as far as i know.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Simple
22
Years of Service
User Offline
Joined: 28th Aug 2002
Location: United Kingdom
Posted: 30th Sep 2003 21:48
So where's the Vegeta on my website then ?? ...... there's a head, could be anybody's

The rest is getting boring ..... just "tit for tat"

It's simple to see that you are trying to be the next Raven .. but you will never come close. You're just a poor sub

Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 1st Oct 2003 00:01
Quote: "So where's the Vegeta on my website then ?? ...... there's a head, could be anybody's"


as a professional 2d artist you of all people should understand that such a likeness is actually a copyright infringement.
the likeness is far too close to Akire Moshimi's Vegeta character from Dragonball Z by Toei Studios.
that isn't the start of an argument, just stateing facts which you should already be aware of ... so please refrain from referencing.

Although Act really should've perhaps been a bit more tact, there was no call for the comments which have followed - nor the claim of plagerism.
Simple you have a pretty bad attitude which it would've been nice if due to your time away perhaps you'd of worked upon, both of your should gain strikes for the comments and insults thrown. The post should also be locked before this goes any further as the petty Macho posing is doing no one any favours.

-- -- --

as the for the model itself, as you are one for true perspective and realistic proportions you may wish to revisit them on the mesh before you skin.
You may also want to look into softening the organic parts of the model trying to make it far more consistant, the mesh as most of your models appears far too blocky and bulky.
Not everyone who steps into the gaming world is an Arnie look-a-like, infact more people prefer to play characters they can relate to more or seem more adverage in thier build.
the joints for the elbows and knees are also a nightmare, you need to choose between either a single mesh bodypart or a seperate mesh guard - currently it looks like place holders for something making them appear ugly and overly polygon heavy for nothing.

you really need to step away from the cartoony forms and start getting with more visually realistic forms, there is far far more you can achieve with 1,500 polygons and no there is no real reason to keep models under 3,000 anymore - however you have to remember that these are WITH LOD mesh as well which go down to under 1,000.
Half-Life2 for example has mesh for people of around 7,500polygons, however without LODs you would want to aim ALOT lower because its trying to track however many will be onscreen at once.
As a game modeler your suppose to aim for the scene limit based on the frequency & numbers of the model which will be seen at any given time.
It also depends on what the engine your currently working on can handle and what the aimed resolution and system specification is.

Sure a P3-500mhz w/GeForce4mx can handle Half-Life @ 1024x768 OpenGL at approx. 70fps however the models onscreen humans are around 900 polygons and headcrabs are around 500 ...
when you try to run BlueShift at the same settings it'll only push 45fps because the human models are around 1,500polygons and the headcrabs are around 800.

you also have to keep in mind what else will be on the screen at once. How much Video Memory do you have available?
How many polygons per second is your aimed card capable of?

it is extremely important to know the second one, because a
GeForce4mx can push around 1,100,000 polygons per second, wereas the TnT2 can only push around 800,000. However they're both classed as 32mb Direct3D Acellerator Cards.

you both still have one hell of alot to learn about development, not just the mechanics but also the theoretics behind everything ... ALOT of the developers here do.
Just because you can put a polygon or skin together with a little more visual adept than most people around here doesn't make you any particularly special person, and you'd both do well to remember that well.

Simple
22
Years of Service
User Offline
Joined: 28th Aug 2002
Location: United Kingdom
Posted: 1st Oct 2003 02:18


John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 1st Oct 2003 03:16
Simple - Nice model, although I do have a few things to comment (most of these would be fixed with the texture I suppose)

The hands seem a tad to long, is it the perspective? No idea, mostly in the image on the far right.

The wrists seem a bit funny, it may just be me tho. It doesnt really seem like there is a real separation between the forearms and the hands.

The 4 poly triangle on his stomach looks wierd

I just think his arms are weird.

The hands look too big, making the forarm look kinda misshaped, and the upper arm just looks way to small.

Wheres the beltline? Does he have a belt or is he wearing a jumpsuit?

Finally - Im figuring that space in the middle of his chest is part of his armor? Correct?

Nice model, although I had to point these things out. Is there any possibility of a smooth shot?

Im sure the texture will do amazing things, as your so awesome at 2d

RPGamer

Current Project: Eternal Destiny
We need a texture artist!
If your interested email me - [email protected]
arras
22
Years of Service
User Offline
Joined: 3rd Feb 2003
Location: Slovakia
Posted: 1st Oct 2003 13:33
I have to agree with Froggermon, this model is showing nice progres from your last models, body shape is wery nice defined and you did also lot of work in keeping polycount low, there is no waste of polygons and detail is preaty balanced over body.

Only thing I dont like are his boots (seems to be the same like you already used in your last models) Lowest segment of them is way too wide. He looks to stay on peaces of boards.

Bye the way, your model is somehowe similar to me, I think I saw nearly identical model somewere, just higher poly...

Anyway... good work.

Login to post a reply

Server time is: 2025-05-15 22:36:10
Your offset time is: 2025-05-15 22:36:10