It's a sorta RTS, but more arcadey - the characters will be fairly small on the screen so I'm only using about 700 polys per character, I reckon it will be easier to vert assign on my new model than the higher poly models I've messed around with. Looks like mesh deform it is then

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I'd love it if you could simply rotate or move a limb in DBPro and that mesh deformed the model for you, like even if you could have a limbed model, like a skeleton that had a mesh skin, that'd do it for me

- unfortunately we have no such luxury yet. One option is to use mesh animated limbs, like a whole arm would be an object, as would a leg, torso, head etc - then you stick them together with code. One nice little bonus is that bone locations are represented as limbs in DBPro, so you can check the limbs and get the locations just as if they were limbs.
Van-B
Van-B
My cats breath smells of cat food.