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DarkBASIC Discussion / looping onject animation

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sspike dudley
21
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Joined: 30th Sep 2003
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Posted: 30th Sep 2003 19:44
i have been using dark basic for a bit now and just triend the animated 3d objects i was wondering how you loop an object to start at say frame 50 then go to frame 100 and back to 50 when i try this with the loop command the animation starts from the beginning is there a way to stop this without using the play command and then looping it
Mussi
22
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 30th Sep 2003 19:51 Edited at: 30th Sep 2003 19:52


hope that helps

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
sspike dudley
21
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Joined: 30th Sep 2003
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Posted: 30th Sep 2003 19:59
no that doesn't work either here is what i have can anyone tell me what is rong
BatVink
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 30th Sep 2003 20:36 Edited at: 30th Sep 2003 20:36
Until you get it right, take out your keystate stuff, start the object looping, then have your SYNC loop after...



Can't comment on the rest of the syntax, 'cos I'm not on my DB machine. But that should get you to the next stage.

BatVink (formerly StevieVee)
http://facepaint.me.uk/catalog/default.php
sspike dudley
21
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Joined: 30th Sep 2003
Location:
Posted: 30th Sep 2003 22:12
thanks everyone i have done it

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