Glad you guys like it,
Mazz, widened the grip some more. The overhang should be more noticeable now.
Thanks Red, I've got a lot to improve, that's why were all here. So I always listen to everyone's advice and suggestions. I may not always agree with everything, but most of the time I'll make changes and adjustments. Even when I don't choose to change something, I give it serious consideration, explain why I disagree, and won't dismiss something simply because I did it differently to start.
MMOJ is fine, often blunt but I've no problem with that. I'm not here for praise, I'm looking for honest opinion and advise. He is always a good source for honest opinion which is great, although his posts tend to be limited to the effect of either "it looks good" or "it looks bad" and could maybe provide more advise on technique and execution to help improve the work in question.
He does offer advise now and then don't get me wrong and it's good when he does, but there are times when his posts are more criticism than critique. It's no worries, I know that's not how it's intended and it's all good.
It's just good for all of us to remember that when looking at someone else's work problems can be obvious to you, but they probably aren't to the poster or they would have fixed them before posting
it's easy to miss the forest through the trees on your own work.
That's why its good to post and get feedback from people with a farther perspective, but the more specific we can be the more the artist can improve. Why does something not look good? What should be changed to make it better, how should it be changed and how do you go about doing it? etc
anyways, back to the work, I've got it rigged for firing and set up a 128x128 texture with alpha of a blurred arrow that can be stuck to a plain for the shot in mid flight.
short animation here, the arrow speed should probably be faster but you get the idea:
http://www.youtube.com/watch?v=6JxuTxuULP8