now if you guys can help me with one more thing please?
my ground is a giant box and my floor texture is a steel grated floor with blood splatters but im having trouble because the dimensions of my floor are 10000,-500,10000 but that just stretches my texture and it makes it extremely odd looking so i thought i would try a for then loop with 1/100 size boxes so the texture would look how it was intended to look and it sorta worked i just dont have the code for the positioning here is an example of the code i used that did not work
floor=1
for floor=1-100
make object cube (6+floor) 100,-500,100
position object (6+floor) (floor+50),-500,0
texture object (6+floor),4
next floor
there are a few other commands like an rgb coloring and collision in there but i dont think thats what matters or makes a difference in this. so yah if you know how to generate floors like that adjacent to one another could anyone please tell me?
P.S. i'm sorry but its kinda hard to show screen shots and codes from my game since this site is blocked at school lol
ill try to put some on a usb drive though and show you so hopefully my problem can be resolved
I'll make Halo look like poke'mon!