Not too soure, but I may have found a good adaptive crosshair script that changes the hud image from a big crosshair to a little crosshair, to a regular crosshair, dependent on if you move, jump, crouch, whatever.
Here it is. Tell me why this won't work. I've tried it and nothing happened. I even entered the desc = line.
;Adaptive crosshair
;By Secretive Ops
;Enjoi!
desc = Adaptive crosshair
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=\gamecore\huds\crosshair.dds,hudname=crosshair,hudhide=1,hudmake=display,state=1
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=\gamecore\huds\crosshairlittle.dds,hudname=crosshairlittle,hudhide=1,hudmake=display,state=1
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=\gamecore\huds\crosshairbig.dds,hudname=crosshairbig,hudhide=1,hudmake=display,state=1
:state=1,scancodekeypressed=forwardmovementcode:state=2
:state=1,scancodekeypressed=crouchbutton:state=3
:state=1,scancodekeypressed=0:state=4
:state=2:hudshow=crosshairbig,hudunshow=crosshair,hudunshow=crosshairlittle,state=1
:state=3:hudshow=crosshairlittle,hudunshow=crosshair,hudunshow=crosshairbig,state=1
:state=4:hudshow=crosshair,hudunshow=crosshairlittle,hudunshow=crosshairbig,state=1
;Script end by Secretive Ops.
Someone tell me if this would work. If it does, please give me credit on this discovery. If someone can teach me how, I would make it show an animated HUD.
How it should work:
The script cycles through numerous times looking for a key to be pressed. When the condition is met, it shows the HUD for as long as it is pressed, or another key is pressed.
Why does life suck the life out of you?