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3 Dimensional Chat / Milk Shape problem

Author
Message
Mucky Muck Ninja
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 5th Oct 2003 20:10
I just got MilkShape and when I try to load an animated model into DarkBasic Classic, the model becomes invisible as soon as I say, Loop object or Play object. What is wrong? Is it Milkshape or DBC?

Am I an Idiot...or is everyone else just really smart?
M00NSHiNE
21
Years of Service
User Offline
Joined: 4th Aug 2003
Location: England, UK
Posted: 5th Oct 2003 20:37
Are you using bone-based animations? If so, DB Classic does not support them. It only handles limb-based animations.

"It's amazin' what you can do with a computer and access to t'internet"
Mucky Muck Ninja
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 5th Oct 2003 21:28
How do you do limb based anims?

Am I an Idiot...or is everyone else just really smart?
JAT
22
Years of Service
User Offline
Joined: 7th Nov 2002
Location:
Posted: 6th Oct 2003 21:50
You have to create the mesh as separate groups and assign each group to one bone only, i.e. each vertex in a face belongs to only one bone. In the DirectX JT exporter, you need to select the DirectX Retained mode subformat.

John Thompson
http://www.jtgame.com/jtedit

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