Ker-Bang is now being re-written...
The year is 2242. Mankind has spread across the galaxy setting up
colonies and small settlements on even the most inhospitable
planets and moons. Far from the idealogical science fiction
stories and visual media of the 21st century we colonise like fat
arrogant tourists in dirty old caravans. We impose ourselves on
these new and beautiful landscapes. Finding no formidable
resistance we put down roots in places that neither support or
care for our presence.
The creatures that previously dominated these worlds often finding
that they have been usurped, adapt from being predators to being
scavengers. As such they feed on the scraps and waste thrown
without care to the wind and thrive like never before. Without the
need to hunt they become lazy and creatures that were once their
prey scavenge alongside them.
Now the galaxy is littered with broken eco-systems and an
infestation problem in almost every colony created on living
planets. Even some Space-Stations and Ships have gathered hitch-
hikers from poorly maintained quarantine standards and lazy
officials.
Who can hold back the tide of pestilence all too reminiscent of
the prophecies of old? 'Ker-Bang' was a small pest control company
which saw the problem at the beginning and spread its wings across
the galaxy. 'KB Industries' is the company that grew under those
wings forming sub-companies and industries which both fed and fed
upon the problem. Chemical warfare against the massive variety of
pests was far too slow and expensive to research so using a wide
variety of weapons 'Ker-Bang' employs thousands of 'Pest
Controllers' or PC's to kill pests for wealthy colonies using the
simplest method. Explosives.
As a PC in the employ of Ker-Bang you are payed to kill pests. The
more you kill, the more you earn. The quicker you kill, the more
you earn. You pay for every weapon you use so you must try to kill
as many pests as you can with each weapon and choose the best
weapon for the job. As you increase your finances you will be able
to afford better weapons to get the job done quicker.
...don't forget to have fun!
New screenshots to follow soon...
Here is the latest Level Editor to have a play with (WIP):
LEVEL EDITOR!
Code: baxslash
2D / 3D Art: Josh Mooney
Music: The Slayer, baxslash