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FPSC Classic Scripts / Character speaks, then activates remote door?

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bruce3371
14
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Joined: 4th Aug 2010
Location: Englishland
Posted: 4th Dec 2010 02:43
What I need is for a character to speak to the player, then when it's finished speaking, a remote door opens.

I've had a go at adapting an existing script for this, but I can't get it to work, can someone tell me what I'm doing wrong and point me in the right direction please.



This is an adaptation of Conjured Entertainment's talk then shoot script, which looks like this;



bruce3371
14
Years of Service
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Joined: 4th Aug 2010
Location: Englishland
Posted: 4th Dec 2010 04:42
Nevermind lol, it wasn't the script that was wrong, it was because I was using an unarmed character entity instead of a talker entity! Doh!

Soviet176
15
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 5th Dec 2010 20:30
Very nice, so the first script lets the player talk to the person, then it opens a door? then the second script talks to the player, then shoots?

Putting fear back into sliced bread since 4th May 2010
bruce3371
14
Years of Service
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Joined: 4th Aug 2010
Location: Englishland
Posted: 5th Dec 2010 21:50
Yes, that's right, but I can't take credit for them. Conjured Entertainment wrote the 'talkthenshoot' script, I only adapted it slightly to make the 'talkthenactivate' script.

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