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FPSC Classic Scripts / invisible zombies?! i never told it to do that!!! ( also kinda a tutorial on zombie scares)

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JAZZIST productions
15
Years of Service
User Offline
Joined: 8th Apr 2010
Location:
Posted: 7th Dec 2010 21:48
i don't know if this this is the appropiate place to post this, but here goes:
i was going for the dark figure runs in front of you in the distance look. so i placed a mob-zombie around the corner of my t-intersection and a trigger zone in the hallway i was going to walk up and set it up like so: main- plrinzoneactivateifused
if used- mob-zombie

and for the zombie it was: main- follow.fpi
spawn at start- no
spawn after delay- yes
spawn life- 4
and of course now i made a waypoint for the mob-zombie to follow so he had somewhere to run.
it worked as far as spawning,running past and then dissappearing goes...
but for some reason the zombie is transparent ( see-through ).
any advice?

I PLAY JAZZ!
i know, i'm a very problemed child...
Bootlicker
16
Years of Service
User Offline
Joined: 29th Mar 2009
Location: Germany
Posted: 7th Dec 2010 21:50
set the appear script to 'appear 2' that should fix it all up


JAZZIST productions
15
Years of Service
User Offline
Joined: 8th Apr 2010
Location:
Posted: 7th Dec 2010 21:55
thanks! so the zombie should be:
start: appear2
main:follow.fpi
spawn at start:no
spawn after dealy:yes
spawn life:4

and one i forgot in the first post so it dissapears
destroy: fadecorpse

I PLAY JAZZ!
i know, i'm a very problemed child...

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