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FPSC Classic Scripts / Fixed Weapon

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Teacher
19
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Joined: 29th Dec 2005
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Posted: 16th Dec 2010 17:42 Edited at: 16th Dec 2010 17:58
I've had a good look round the forums and can't see this topic covered anywhere - although it must have been.

I'm trying to produce a section which has a wall with a gun at either end, when the player is behind the gun, it can be used, when the player moves away, the gun stays where it is. Basically a fixed gun position or emplacement is what I'm after.
Any guidance would be very welcome!

Thanks to anyone who can help!



mickeyb
19
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Joined: 1st Jan 2006
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Posted: 16th Dec 2010 18:00
If you search for turret you will find something
Teacher
19
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Joined: 29th Dec 2005
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Posted: 16th Dec 2010 18:09
Darn.
There you go; a classic case of ignorance in action.
Thanks mickeyb, and thanks for not laughing out loud!



Explosm69
14
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Joined: 22nd Jul 2010
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Posted: 18th Dec 2010 10:54
This might require PG or PB mod, so that you can create a camera where your gun is at...then animate it by taking out the weapon, via force, then freeze the player. Although i don't really have the complete mod...PG...It should at least do the trick.

PB= Project Blue=$28

PG= Project Green= $Free

Cyanide & Happiness 4 Ever
Bootlicker
16
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Joined: 29th Mar 2009
Location: Germany
Posted: 18th Dec 2010 12:38
Quote: "PG= Project Green= $Free
"


uses v1.15 though, which is a bit far behind now


Teacher
19
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Posted: 18th Dec 2010 19:07
Thanks for that folks, I couldn't go as far back as 1.5 as I'm using too many of the new features. I might try a seperate build to give it a test out though...
Thanks for the help; who knows what 1.8 will bring?



SecretiveOps
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Joined: 13th Sep 2010
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Posted: 22nd Dec 2010 08:43
I do. Missiles that think for themselves, Errant's new little toys, water, and supposedly nVidia3D, or shaders.

Why does life suck the life out of you?

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