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FPSC Classic Scripts / Lighting Scripts

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Message
Blahguy
14
Years of Service
User Offline
Joined: 12th Dec 2010
Location: The Void
Posted: 17th Dec 2010 04:53 Edited at: 17th Dec 2010 14:03
So i was messing with some Light markers, specifically the red one, and I wanted the light to flicker on and off. So i selected light2.fpi for it's Main. light2.fpi says it is should flicker on and off, but it does not. Here is it's code.


I did not design this script, it came with the game ( I have version 1.17 or whatever the latest non-Beta is).

My eventual hope is to have it so that a character will activate the red light when he is about to die, like an Fire Alarm or something like that. I think I know how to do this, but the problem is with the light's scripts. It just stays on. Even the lightoff.fpi file (which I did not design) has the light start on.
In case you want to look, here's lightoff.fpi


Any help is always greatly appreciated!!
OutdoorGamer
15
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: everywhere...
Posted: 17th Dec 2010 15:17
To use those scripts make the light marker a dynamic entity and they should work.

signatures are dumb.....
idk why....
Blahguy
14
Years of Service
User Offline
Joined: 12th Dec 2010
Location: The Void
Posted: 17th Dec 2010 20:45
AH DUR!!! Thanks, I'm stupid.

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