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FPSC Classic Product Chat / Community Guide Part 2 now out!

Author
Message
Payam
15
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 21st Feb 2011 20:23
Could you please take a look this link,maybe you liked to put it to the OCGFPSC_Part2.
http://forum.thegamecreators.com/?m=forum_view&t=181968&b=21
If you wanted to put it to the PDF file please attention that I am Payam not Have our guns.

Have our guns was a mistake!!!

I am PaYaM
Payam
15
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 21st Feb 2011 20:40
And here is another about musics.

http://forum.thegamecreators.com/?m=forum_view&t=181969&b=21

Again I am Payam

Have our guns was a mistake!!!

I am PaYaM
blauweogen
13
Years of Service
User Offline
Joined: 20th Nov 2010
Location: Florida
Posted: 26th Feb 2011 17:42
Thank You!!!!!!!!!!!


FPS Creator 1.17
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 14th Mar 2011 13:53
Hi i tried the tutorial how to make a normal map shader for dynamc entities that there is in the community guide part 1 rev 1.3 but when i attempt to save the file with the dds extension gimp tell me that the extesion is unknown... i have installed the the plug-in extension for gimp yet.. but it' doesent work..

why?
Payam
15
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 14th Mar 2011 17:23
Because Gimp do not support DDS and you have to save it as TGA or maybe you can find a plug-in for DDS supporting

Have our guns was a mistake!!!

I am PaYaM
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 14th Mar 2011 17:48
Gimp for default dont support dds files but i have installed plug-in for dds support

I put the normalmap.exe in the gimp directory... and the three dll files in the other directory but dont work
private21
13
Years of Service
User Offline
Joined: 10th Mar 2011
Location:
Posted: 18th Mar 2011 16:23
I search but did not find....Anyone have a link to PART 1?

Thanks in advance.
Ched80
13
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 18th Mar 2011 20:37 Edited at: 18th Mar 2011 20:38
You clearly didn't search very hard. try looking in you FPSC docs folder!!!

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
Ched80
13
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 22nd Mar 2011 14:13
I know it's a bit late, but could we add some tutorials in Part 2 for modifying FPSC? Plystire did a good one here:

http://forum.thegamecreators.com/?m=forum_view&t=135335&b=23

It may need some updates to state the correct dlls, but i think it gives people a good idea of what to do to truely customise FPSC.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
Slayer267
13
Years of Service
User Offline
Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 22nd May 2011 02:16
Hey nickydude have you seen my community pack that I am working on with some other peeps?

Link - http://forum.thegamecreators.com/?m=forum_view&t=185124&b=24

EPIC HELP! EPIC PWNAGE

www.fpschelp.webs.com
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 2nd Jun 2011 04:30 Edited at: 2nd Jun 2011 04:58
Quote: "My interview with John Zuur Platten"

AWESOME!

I remember giving this advice in your 1st thread...
Quote: "I would take advantage of this wait time if I were you, and get a list of interview questions prepared.
It would probably make your interview more productive.
Just a thought."


I see you took my advice and asked the most important questions, like...
Quote: "Q: Star Wars or Star Trek?"
lol

Seriously though Le Shorte, that interview & advice rocked, and thanks for sharing.

You are so lucky to have such an opportunity and so generous for sharing...cheers!


Thanks & Cheers to you too Nickydude for Part 2 of the Guide

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