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3 Dimensional Chat / Angled Face Glitch

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Design Runner
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 18th Jan 2011 18:25
I really didn't know what to call this, sorry.
Attached is a picture of a strange glitch I am getting with one of my models. It is in fpsc. In Wings 3d it does not have the faces on the angle. Does anyone know how to fix this? (It is multi textured btw)

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henry ham
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Posted: 18th Jan 2011 20:42
if you send me the file in .3ds format i will take a look at it for you

cheers henry

Link102
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Location: On your head, weeeeee!
Posted: 18th Jan 2011 21:08 Edited at: 18th Jan 2011 21:09
Brightness fixed

Looks like the red face isn't triangulated.

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Design Runner
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Posted: 18th Jan 2011 21:14
What is your email henry? Just remove it in an hour so the spambots don't get you.
And In simple terms link, I don't understand that haha.
henry ham
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Posted: 18th Jan 2011 21:35
Quote: "What is your email henry? "


its at the bottom of all my posts .look down

cheers henry

Design Runner
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Posted: 18th Jan 2011 21:48
at what though? yahoo?
henry ham
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Posted: 18th Jan 2011 21:51
no not that look at the button below my sig the one that says email on it

cheers henry

Design Runner
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Posted: 18th Jan 2011 22:00
haha o. you know I never noticed those until you pointed them out...
Link102
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Posted: 18th Jan 2011 22:48
Triangulation in 3d modeling means that all faces have 3 vertices, no more, no less. If a face has more, you get weird glitches like you have right now.
Most 3d modeling software display faces with 4 vertices, but triangulate them once export it.

henry ham
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Posted: 19th Jan 2011 00:44
there were a number of errors in the model.i did a quick fix just to get it working in fpsc & have sent you the file.

after looking at your model i feel i should give you a few tips on modeling.

your model was made up of lots of primatives all stacked together.this is bad practice as you end up with lots of hidden faces that you dont need ,this adds to the poly count & makes uv mapping harder.

try to start with a single primative then cut or extrude new faces into it ,then move verts & edges to get the shape your after.

after you have the basic model done go over it & make sure you only have tris & quads ,by welding & merging verts & edges.

learn to uvw map there are loads of tuts on the net try youtube.you cant make game models without this skill.it seems like a nightmare when you start to learn it but once you get the hang of it its easy.

for example a model like this can be mapped in about 5 mins (i should know i just did it lol )

i made a copy of your model & uv mapped it using the above tips & have attached it for you to have a play with.take a look how its made & try to make an exact copy of it this will help you with your future models.the uv map is included so you can see how i layed out the uvs,your welcome to texture it & give it away if you wish just give me credit.

mine & yours side by side



uv map



i hope this helps

cheers henry

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Design Runner
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Location: In my own little world.
Posted: 19th Jan 2011 02:28
thank you link, i will try fixing that. And thank you for trying to help henry. I exported your .3ds as .x from wings 3d, but the model didn't appear in-game. Also, in wings 3d there was a visible edge going from the top of the curve to the bottom. So i'm going to try and fix my original. But again thank you for taking the time to help.

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